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A list of 3e problems and how they were tackled in PF
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<blockquote data-quote="darkdragoon" data-source="post: 4908130" data-attributes="member: 68250"><p>Ok, let's say I want to Ride. I lose my skill synergy bonus. I take an armor check penalty because it is a Dexterity related check (as opposed to the old version where I only take a penalty for a certain use). I also probably have less ranks because my ranks cannot be higher than HD. How am I better at Ride? Or, say Tumble. Ok, Acrobatics, consolidating means I put all in one and can balance better too, yay. Oh wait, I now have to beat a CMD that is almost universally higher (barring some across the board nerfing in the Bestiary) than the old DCs. Oh yeah, that consolidation also means I'm down 2 again. So I am somehow better with a smaller bonus against a higher target. Being able to fly is quite handy if you want to fight high level monsters or get to places. I think just about everybody wants to do that. 1 skill point or 1 HP is hardly a fix. What you're missing is that there are plenty of opportunities for a DM to get you to burn rounds outside of combat and risk being fatigued when trouble starts. As far as the Bard, one of the major points of using them is the songs, specifically Inspire Courage. Cut down the song duration, you cut down the Bard's effectiveness. So if you have a Bard and they are out of cool stuff, you stop unless you are dumb. Hence your workday is over. I really doubt anyone was complaining that Improved Trip needed to be broken up into two feats. I especially doubt that anyone thought Two-Weapon Rend needs FOUR prereq feats instead of one AND throw in a higher Dex requirement for more lulz. What's the point of aping PHB II feats if you're going to make them worse than the PHB II versions? Even more confusing is changing up the old standbys. I can see where a "hit enemy, hit enemy next to him" can be useful. I don't see why it had to be a replacement for Cleave instead of a new feat. Weapon Focus is a combat feat, so why does there have to be a separate Rogue Talent for it when another one is "pick a Combat feat."? Why is Weapon Finesse not a combat feat, for that matter? People want BETTER feats. More is not a synonym for better.</p></blockquote><p></p>
[QUOTE="darkdragoon, post: 4908130, member: 68250"] Ok, let's say I want to Ride. I lose my skill synergy bonus. I take an armor check penalty because it is a Dexterity related check (as opposed to the old version where I only take a penalty for a certain use). I also probably have less ranks because my ranks cannot be higher than HD. How am I better at Ride? Or, say Tumble. Ok, Acrobatics, consolidating means I put all in one and can balance better too, yay. Oh wait, I now have to beat a CMD that is almost universally higher (barring some across the board nerfing in the Bestiary) than the old DCs. Oh yeah, that consolidation also means I'm down 2 again. So I am somehow better with a smaller bonus against a higher target. Being able to fly is quite handy if you want to fight high level monsters or get to places. I think just about everybody wants to do that. 1 skill point or 1 HP is hardly a fix. What you're missing is that there are plenty of opportunities for a DM to get you to burn rounds outside of combat and risk being fatigued when trouble starts. As far as the Bard, one of the major points of using them is the songs, specifically Inspire Courage. Cut down the song duration, you cut down the Bard's effectiveness. So if you have a Bard and they are out of cool stuff, you stop unless you are dumb. Hence your workday is over. I really doubt anyone was complaining that Improved Trip needed to be broken up into two feats. I especially doubt that anyone thought Two-Weapon Rend needs FOUR prereq feats instead of one AND throw in a higher Dex requirement for more lulz. What's the point of aping PHB II feats if you're going to make them worse than the PHB II versions? Even more confusing is changing up the old standbys. I can see where a "hit enemy, hit enemy next to him" can be useful. I don't see why it had to be a replacement for Cleave instead of a new feat. Weapon Focus is a combat feat, so why does there have to be a separate Rogue Talent for it when another one is "pick a Combat feat."? Why is Weapon Finesse not a combat feat, for that matter? People want BETTER feats. More is not a synonym for better. [/QUOTE]
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A list of 3e problems and how they were tackled in PF
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