Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
A list of 3e problems and how they were tackled in PF
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Twowolves" data-source="post: 4908507" data-attributes="member: 18093"><p>You must be tired from moving those goalposts so much. </p><p></p><p>1) you said skills got worse. They did not. Armor check penalties may or may not affect a given character based on that player's choice of armor. These are two separate issues. That armor hinders some skills in no way changes the fact that almost every skill got better, or more flexible, or more useful. But hey, if you wanna pick and choose skills to make your point, why not pick Swim? Armor check penalties are no longer doubled for swim, but since that doesn't fit nicely into your pigeon-hole, you just ignore that I see.</p><p></p><p>2) Barbarians now get more rounds/day of their rage ability, AND a ton of special rage powers to choose from. But because "<em>there are plenty of opportunities for a DM to get you to burn rounds outside of combat and risk being fatigued when trouble starts</em>", it's somehow bad? Because some DMs can possible dick you over, the CLASS is no good? I see.... ?? No wait, I don't. That makes no sense at all. Bards can't provide perpetual bonuses, so they aren't worth having. Wait, what?? More spells and earlier access to them get ignored I see.</p><p></p><p>3) you complained of "feat bloat", and I pointed out that many of these "bloated" feats are really Fighter class abilities put in another section (since technically, any full BAB class can get some of them). Then you launch into a rant against the changes to the feats. That's fine, if that was what you want to complain about, but they are two different things. Or are you one of those people who don't like feats and hate picking them? Splitting up some feats they felt were too good or too easy to get is a way to keep them available to fighters (which get more feats than anyone) and make others think twice about them. Especially dual wielding sneak-attacking rogues (who already got a big combat boost when Sneak Attack started affecting more creatures). 3b) you complain about too many (supposedly unnecessary) feats, but want the new Cleave to be a different feat in addition to the old one? Make up your mind already. Or at least pick an arguement and stick with it instead of jumping around like a flea in a frying pan.</p></blockquote><p></p>
[QUOTE="Twowolves, post: 4908507, member: 18093"] You must be tired from moving those goalposts so much. 1) you said skills got worse. They did not. Armor check penalties may or may not affect a given character based on that player's choice of armor. These are two separate issues. That armor hinders some skills in no way changes the fact that almost every skill got better, or more flexible, or more useful. But hey, if you wanna pick and choose skills to make your point, why not pick Swim? Armor check penalties are no longer doubled for swim, but since that doesn't fit nicely into your pigeon-hole, you just ignore that I see. 2) Barbarians now get more rounds/day of their rage ability, AND a ton of special rage powers to choose from. But because "[I]there are plenty of opportunities for a DM to get you to burn rounds outside of combat and risk being fatigued when trouble starts[/I]", it's somehow bad? Because some DMs can possible dick you over, the CLASS is no good? I see.... ?? No wait, I don't. That makes no sense at all. Bards can't provide perpetual bonuses, so they aren't worth having. Wait, what?? More spells and earlier access to them get ignored I see. 3) you complained of "feat bloat", and I pointed out that many of these "bloated" feats are really Fighter class abilities put in another section (since technically, any full BAB class can get some of them). Then you launch into a rant against the changes to the feats. That's fine, if that was what you want to complain about, but they are two different things. Or are you one of those people who don't like feats and hate picking them? Splitting up some feats they felt were too good or too easy to get is a way to keep them available to fighters (which get more feats than anyone) and make others think twice about them. Especially dual wielding sneak-attacking rogues (who already got a big combat boost when Sneak Attack started affecting more creatures). 3b) you complain about too many (supposedly unnecessary) feats, but want the new Cleave to be a different feat in addition to the old one? Make up your mind already. Or at least pick an arguement and stick with it instead of jumping around like a flea in a frying pan. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
A list of 3e problems and how they were tackled in PF
Top