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<blockquote data-quote="IanB" data-source="post: 5519829" data-attributes="member: 1473"><p>The ranged bard is definitely a good idea given what you've said about the rest of the group being melee-heavy; it is very possible for melee-heavy groups to get themselves into trouble against ranged opponents in 4e since it isn't quite as easy for a fighter to just bust out the bow and shoot things competently, so having you able to pelt that artillery monster is useful. The slide-y powers that the bard has should play well with helping them get flanks and such.</p><p></p><p>I would probably go all-out ranged rather than try to squeeze in much of the bard's melee stuff personally. Possibly you could consider skipping misdirected mark for one of the melee at-wills for emergency "I am stuck between this guy and a wall" circumstances, but vicious mockery is probably going to be your bread-and-butter either way.</p></blockquote><p></p>
[QUOTE="IanB, post: 5519829, member: 1473"] The ranged bard is definitely a good idea given what you've said about the rest of the group being melee-heavy; it is very possible for melee-heavy groups to get themselves into trouble against ranged opponents in 4e since it isn't quite as easy for a fighter to just bust out the bow and shoot things competently, so having you able to pelt that artillery monster is useful. The slide-y powers that the bard has should play well with helping them get flanks and such. I would probably go all-out ranged rather than try to squeeze in much of the bard's melee stuff personally. Possibly you could consider skipping misdirected mark for one of the melee at-wills for emergency "I am stuck between this guy and a wall" circumstances, but vicious mockery is probably going to be your bread-and-butter either way. [/QUOTE]
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