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<blockquote data-quote="Jairami" data-source="post: 136129" data-attributes="member: 1148"><p>Well lookie there... Red Dragon Advancement, Great Wyrm 41+... There's no advancement cap.. Let's see how insane the most powerful reds can get...</p><p></p><p>Oh good gracious... I love CRG's Dragon Generator.</p><p></p><p>GREAT WYRM RED DRAGON</p><p>--------------------------------------------------------------------------------</p><p>Colossal Dragon (Fire)</p><p>Hit Dice: 1000000039d12+8000000312 (14500000565 hp)</p><p>Initiative: +3</p><p>Speed: 40 ft, fly 200 ft (clumsy)</p><p>AC: 40 (-1 Dex, -8 size, +39 natural)</p><p>Attacks: Bite +1000000048 melee, 2 claws +1000000043 melee, 2 wings +1000000043 melee, tail slap +1000000043 melee</p><p>Damage: Bite 4d8+17, claw 4d6+8, wing 2d8+8, tail slap 4d6+25</p><p>Face/Reach: 40 ft by 80 ft / 15 ft</p><p>Special Attacks: Breath weapon, locate object, other spell-like abilities, frightful presence</p><p>Special Qualities: Fire subtype, immunities, DR 20/+3, blindsight, keen senses, SR 32</p><p>Saves: Fort +500000029, Ref +500000020, Will +500000029</p><p>Abilities: Str 45, Dex 9, Con 27, Int 25, Wis 27, Cha 26</p><p>Skills: Bluff +1000000047, Concentration +1000000047, Diplomacy +1000000047, Escape Artist +1000000038, Knowledge (arcana, geography, history, religion) +1000000046, Listen +1000000049, Scry +1000000046, Search +1000000046, Sense Motive +1000000047, Spellcraft +1000000046, Spot +1000000049</p><p>Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (Evocation), Alertness, Wingover, Quicken Spell-Like Ability, Sunder, 249999999 more</p><p></p><p>--------------------------------------------------------------------------------</p><p>Challenge Rating: 50000024</p><p>Alignment: Always chaotic evil</p><p></p><p>SA–Breath Weapon (Su): Cone of fire, 70 feet long, every 1d4 rounds; damage 24d10, Reflex half DC 500000037.</p><p>SA–Frightful Presence (Ex): Dragons can unsettle foes with their mere presence. This ability takes effect automatically (radius 360 ft) whenever the dragon attacks, charges, or flies overhead. A potentially affected creature (one with less than 1000000039 HD) that succeeds at a Will save (DC 500000037) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with more than 5 HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.</p><p>SA–Locate Object (Sp): This dragon can locate object 12/day as the spell of the same name.</p><p>SA–Other Spell-Like Abilities: 3/day - suggestion; 1/day: eyebite and discern location.</p><p>SQ–Immunities (Ex): Immune to sleep, paralysis.</p><p>SQ–Blindsight (Ex): Dragons can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibrations and other environmental clues); this dragon's range is 360 feet.</p><p>SQ–Keen Senses (Ex): Dragons can see four times as well as humans in low-light conditions and twice as well in normal light. They also have darkvision (range 1200 feet).</p><p>SQ–Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.</p><p>Spells Known (cast 6/8/8/8/8/7/7/7/7/4; as a level 19 sorcerer): 0–detect magic, resistance, detect poison, read magic, dancing lights, ghost sound, mage hand, open/close, mending; 1–endure elements, mage armor, divine favor, cure light wounds, shield; 2–bull's strength, cat's grace, blur, endurance, fog cloud; 3–haste, dispel magic, protection from elements, slow; 4–spell immunity, dimension door, improved invisibility, detect scrying; 5–cloudkill, righteous might, dominate person, teleport; 6–heal, greater dispelling, harm; 7–spell turning, destruction, greater scrying; 8–mass charm, maze, protection from spells; 9–miracle, foresight.</p><p></p><p>Oh drat, forgot to make it a 20th level character. Um.. Add 20 levels of Bard in there for fun.</p><p></p><p>(Don't forget to have the dragon use miracle to cast Greater Magic Fang... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p></blockquote><p></p>
[QUOTE="Jairami, post: 136129, member: 1148"] Well lookie there... Red Dragon Advancement, Great Wyrm 41+... There's no advancement cap.. Let's see how insane the most powerful reds can get... Oh good gracious... I love CRG's Dragon Generator. GREAT WYRM RED DRAGON -------------------------------------------------------------------------------- Colossal Dragon (Fire) Hit Dice: 1000000039d12+8000000312 (14500000565 hp) Initiative: +3 Speed: 40 ft, fly 200 ft (clumsy) AC: 40 (-1 Dex, -8 size, +39 natural) Attacks: Bite +1000000048 melee, 2 claws +1000000043 melee, 2 wings +1000000043 melee, tail slap +1000000043 melee Damage: Bite 4d8+17, claw 4d6+8, wing 2d8+8, tail slap 4d6+25 Face/Reach: 40 ft by 80 ft / 15 ft Special Attacks: Breath weapon, locate object, other spell-like abilities, frightful presence Special Qualities: Fire subtype, immunities, DR 20/+3, blindsight, keen senses, SR 32 Saves: Fort +500000029, Ref +500000020, Will +500000029 Abilities: Str 45, Dex 9, Con 27, Int 25, Wis 27, Cha 26 Skills: Bluff +1000000047, Concentration +1000000047, Diplomacy +1000000047, Escape Artist +1000000038, Knowledge (arcana, geography, history, religion) +1000000046, Listen +1000000049, Scry +1000000046, Search +1000000046, Sense Motive +1000000047, Spellcraft +1000000046, Spot +1000000049 Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (Evocation), Alertness, Wingover, Quicken Spell-Like Ability, Sunder, 249999999 more -------------------------------------------------------------------------------- Challenge Rating: 50000024 Alignment: Always chaotic evil SA–Breath Weapon (Su): Cone of fire, 70 feet long, every 1d4 rounds; damage 24d10, Reflex half DC 500000037. SA–Frightful Presence (Ex): Dragons can unsettle foes with their mere presence. This ability takes effect automatically (radius 360 ft) whenever the dragon attacks, charges, or flies overhead. A potentially affected creature (one with less than 1000000039 HD) that succeeds at a Will save (DC 500000037) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with more than 5 HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. SA–Locate Object (Sp): This dragon can locate object 12/day as the spell of the same name. SA–Other Spell-Like Abilities: 3/day - suggestion; 1/day: eyebite and discern location. SQ–Immunities (Ex): Immune to sleep, paralysis. SQ–Blindsight (Ex): Dragons can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibrations and other environmental clues); this dragon's range is 360 feet. SQ–Keen Senses (Ex): Dragons can see four times as well as humans in low-light conditions and twice as well in normal light. They also have darkvision (range 1200 feet). SQ–Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save. Spells Known (cast 6/8/8/8/8/7/7/7/7/4; as a level 19 sorcerer): 0–detect magic, resistance, detect poison, read magic, dancing lights, ghost sound, mage hand, open/close, mending; 1–endure elements, mage armor, divine favor, cure light wounds, shield; 2–bull's strength, cat's grace, blur, endurance, fog cloud; 3–haste, dispel magic, protection from elements, slow; 4–spell immunity, dimension door, improved invisibility, detect scrying; 5–cloudkill, righteous might, dominate person, teleport; 6–heal, greater dispelling, harm; 7–spell turning, destruction, greater scrying; 8–mass charm, maze, protection from spells; 9–miracle, foresight. Oh drat, forgot to make it a 20th level character. Um.. Add 20 levels of Bard in there for fun. (Don't forget to have the dragon use miracle to cast Greater Magic Fang... :D) [/QUOTE]
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