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A Little Help With a Convention Game
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<blockquote data-quote="pogre" data-source="post: 8667831" data-attributes="member: 6588"><p>Greetings,</p><p></p><p>I am putting together a set of adventures for a local gaming con. I will give you the description:</p><p></p><p></p><p>I am running six 4-hour sessions over two days. Each session of the Con is a new deeper level of the big dungeon 3rd level, 4th level, etc.</p><p></p><p>I am adding a twist to the sessions. Each player will get a goal/motivation card at random for each level with a task like - find this treasure, kill this creature, befriend this NPC, etc. Coming up with these goals are not a problem for me. What I want is some sort of in-game reward for accomplishing these goals. I could just grant an inspiration, but that seems a little bland.</p><p></p><p><strong>Do you have some ideas for the rewards that are comparable to advantage or slightly more powerful to grant the PCs?</strong></p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="pogre, post: 8667831, member: 6588"] Greetings, I am putting together a set of adventures for a local gaming con. I will give you the description: I am running six 4-hour sessions over two days. Each session of the Con is a new deeper level of the big dungeon 3rd level, 4th level, etc. I am adding a twist to the sessions. Each player will get a goal/motivation card at random for each level with a task like - find this treasure, kill this creature, befriend this NPC, etc. Coming up with these goals are not a problem for me. What I want is some sort of in-game reward for accomplishing these goals. I could just grant an inspiration, but that seems a little bland. [B]Do you have some ideas for the rewards that are comparable to advantage or slightly more powerful to grant the PCs?[/B] Thanks! [/QUOTE]
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