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A Little Help With a Convention Game
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<blockquote data-quote="Longspeak" data-source="post: 8668197" data-attributes="member: 7019284"><p>I love this idea. Consider it stolen for my own nefarious ends.</p><p></p><p>For convention one shots, I've always loved to dole out decent one-use items. Potions with strong effects, scrolls, etc. One time (it wasn't a D&D game but this would translate nicely), a signet ring which marked the bearer as someone worthy of parley. Using it enabled the wielder to enter parley with anything short of boss level. They still needed to play it out, make rolls where needed. But it gave a chance to avoid a fight and save resources for down the line.</p></blockquote><p></p>
[QUOTE="Longspeak, post: 8668197, member: 7019284"] I love this idea. Consider it stolen for my own nefarious ends. For convention one shots, I've always loved to dole out decent one-use items. Potions with strong effects, scrolls, etc. One time (it wasn't a D&D game but this would translate nicely), a signet ring which marked the bearer as someone worthy of parley. Using it enabled the wielder to enter parley with anything short of boss level. They still needed to play it out, make rolls where needed. But it gave a chance to avoid a fight and save resources for down the line. [/QUOTE]
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