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A little help with Strength checks please
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<blockquote data-quote="ClaytonCross" data-source="post: 7578302" data-attributes="member: 6880599"><p><strong>People keep saying that but I completely to disagree</strong>. Players need to be able to wrap their head around what they are doing in that world. Its not like we through out physics in worlds of magic, we do create exceptions around them like and anti-gravity spell etc. however the worlds are 99% based on the world we know. We simply focus on the 1% of magic because what is different about the world has to be explained. Unless the smaller creature has some 1% magic allowing it saying "its magic world … what ever" is a cop out and defeats the need for the 1% magic. <strong>The principle about having magic in a world is that it defies what we know <u>when used</u> in a world where what we know still applies</strong>.</p><p></p><p>The argument of a GM that a larger creature has more mass, longer reach, better leverage, and/or better footing/traction from a human roughly the same size as them is really a product of trying to understand the world for how its the same not how its different. It is easier for some people to imagine a dragon that is not real breathing fire than a player or GM having a 1000lbs dragon being tossed by 60lb Gnome who in the world of D&D does not have super strength but a below average 8. It part of the GMs job to control these conflicts in D&D to make a more immersive experience for them and their players. Even Wizards of the coast recognizes this in having a rule that says you can't grapple a creature more than one size larger than you. </p><p></p><p>If the GM gives larger size category opponents advantage on smaller then a medium human PC human can have advantage vs a goblin. <strong>If they GM is consistent with that then its fair</strong>. So your not really providing an argument for or against it with this "argument".</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7578302, member: 6880599"] [B]People keep saying that but I completely to disagree[/B]. Players need to be able to wrap their head around what they are doing in that world. Its not like we through out physics in worlds of magic, we do create exceptions around them like and anti-gravity spell etc. however the worlds are 99% based on the world we know. We simply focus on the 1% of magic because what is different about the world has to be explained. Unless the smaller creature has some 1% magic allowing it saying "its magic world … what ever" is a cop out and defeats the need for the 1% magic. [B]The principle about having magic in a world is that it defies what we know [U]when used[/U] in a world where what we know still applies[/B]. The argument of a GM that a larger creature has more mass, longer reach, better leverage, and/or better footing/traction from a human roughly the same size as them is really a product of trying to understand the world for how its the same not how its different. It is easier for some people to imagine a dragon that is not real breathing fire than a player or GM having a 1000lbs dragon being tossed by 60lb Gnome who in the world of D&D does not have super strength but a below average 8. It part of the GMs job to control these conflicts in D&D to make a more immersive experience for them and their players. Even Wizards of the coast recognizes this in having a rule that says you can't grapple a creature more than one size larger than you. If the GM gives larger size category opponents advantage on smaller then a medium human PC human can have advantage vs a goblin. [B]If they GM is consistent with that then its fair[/B]. So your not really providing an argument for or against it with this "argument". [/QUOTE]
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A little help with Strength checks please
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