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<blockquote data-quote="Arkhandus" data-source="post: 2617288" data-attributes="member: 13966"><p>I'd go straight fighter, barbarian, or sorcerer. Sorcerers have only a tiny handful of spells known at low level, so it's not much to keep track of.</p><p></p><p>Lessee.....for a fighter or barbarian, try out something along these lines. I'll use the standard point-buy for ability scores, out of the DMG, for simplicity's sake.</p><p>Level 1 Human Fighter (or Barbarian)</p><p>Str 15, Dex 13, Con 14, Int 10, Wis 8, Cha 12 (or place your rolled/bought scores in a similar pattern)</p><p></p><p>Feats: Power Attack (for your level 1 character feat), Cleave (for your Human bonus feat), Weapon Focus - Greatsword (for your level 1 Fighter bonus feat, if starting as a Fighter)</p><p></p><p>Skills: Climb 4 ranks (total bonus will be modified by Strength, and by any Armor Check Penalty from armor worn), Intimidate 4 ranks (total bonus will be modified by Charisma), Swim 4 ranks (total bonus will be modified by Strength, and doubly so by any ACP, since Swim is doubly-affected by ACP), and, if playing a Barbarian, also get Jump 4 ranks (total bonus will be modified by Strength, and by any ACP) and Survival 4 ranks (total bonus will be modified by Wisdom)</p><p></p><p>Gear: Greatsword, backpack, traveler's outfit (the first outfit should be free; see the clothing entry in the equipment chapter), a few waterskins and trail rations (though Survival will usually keep you well-supplied during wilderness treks, if playing a Barbarian), and, if you can afford it, a chain shirt for armor (gives a +4 armor bonus to Armor Class) or studded leather armor otherwise (+3 AC), and, also if you can afford it, a shortbow and 40 arrows. If you can't afford a shortbow and 40 arrows (or better yet, a longbow and 40 arrows), instead get perhaps 10 javelins. Longbows have better range, but even shortbows are better-ranged than javelins. Longbows do more damage, but are more expensive. Javelins are best for damage though at low levels if you have a good Strength, until you acquire a composite longbow that allows a good Strength bonus to damage (note, however, that a composite bow can't bestow more Strength-to-damage than what the character is already capable of).</p><p></p><p>Pertinent Basic Stats For This Specific Build: HP 12, AC 15 (14 if studded leather), Speed 30 feet (40 if barbarian), Initiative +1, Base Attack Bonus +1, Grapple Check +3, Fortitude +4, Reflex +1, Will -1, Attack/Full Attack 1 greatsword attack at +3 melee (+4 if Fighter with Weapon Focus) for 2d6+3 damage (could use Power Attack feat to instead add +1 more to the attack roll for +2 damage, but this needs to be declared before you attack), or Attack/Full Attack 1 shortbow attack at +2 ranged (before range increment adjustments) for 1d6 damage, or Attack/Full Attack 1 longbow attack at +2 ranged (before range increment adjustments) for 1d8 damage, or Attack/Full Attack 1 javelin attack at +2 ranged (before range increment adjustments) for 1d6+2 damage, Armor Check Penalty -2 (-1 if studded leather), Climb +6 (+4 in chain shirt, +5 in studded leather), Intimidate +5, Swim +6 (+2 in chain shirt, +4 in studded leather), Jump +6 if barbarian (+4 in chain shirt, +5 in studded leather), Survival +3 if barbarian</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2617288, member: 13966"] I'd go straight fighter, barbarian, or sorcerer. Sorcerers have only a tiny handful of spells known at low level, so it's not much to keep track of. Lessee.....for a fighter or barbarian, try out something along these lines. I'll use the standard point-buy for ability scores, out of the DMG, for simplicity's sake. Level 1 Human Fighter (or Barbarian) Str 15, Dex 13, Con 14, Int 10, Wis 8, Cha 12 (or place your rolled/bought scores in a similar pattern) Feats: Power Attack (for your level 1 character feat), Cleave (for your Human bonus feat), Weapon Focus - Greatsword (for your level 1 Fighter bonus feat, if starting as a Fighter) Skills: Climb 4 ranks (total bonus will be modified by Strength, and by any Armor Check Penalty from armor worn), Intimidate 4 ranks (total bonus will be modified by Charisma), Swim 4 ranks (total bonus will be modified by Strength, and doubly so by any ACP, since Swim is doubly-affected by ACP), and, if playing a Barbarian, also get Jump 4 ranks (total bonus will be modified by Strength, and by any ACP) and Survival 4 ranks (total bonus will be modified by Wisdom) Gear: Greatsword, backpack, traveler's outfit (the first outfit should be free; see the clothing entry in the equipment chapter), a few waterskins and trail rations (though Survival will usually keep you well-supplied during wilderness treks, if playing a Barbarian), and, if you can afford it, a chain shirt for armor (gives a +4 armor bonus to Armor Class) or studded leather armor otherwise (+3 AC), and, also if you can afford it, a shortbow and 40 arrows. If you can't afford a shortbow and 40 arrows (or better yet, a longbow and 40 arrows), instead get perhaps 10 javelins. Longbows have better range, but even shortbows are better-ranged than javelins. Longbows do more damage, but are more expensive. Javelins are best for damage though at low levels if you have a good Strength, until you acquire a composite longbow that allows a good Strength bonus to damage (note, however, that a composite bow can't bestow more Strength-to-damage than what the character is already capable of). Pertinent Basic Stats For This Specific Build: HP 12, AC 15 (14 if studded leather), Speed 30 feet (40 if barbarian), Initiative +1, Base Attack Bonus +1, Grapple Check +3, Fortitude +4, Reflex +1, Will -1, Attack/Full Attack 1 greatsword attack at +3 melee (+4 if Fighter with Weapon Focus) for 2d6+3 damage (could use Power Attack feat to instead add +1 more to the attack roll for +2 damage, but this needs to be declared before you attack), or Attack/Full Attack 1 shortbow attack at +2 ranged (before range increment adjustments) for 1d6 damage, or Attack/Full Attack 1 longbow attack at +2 ranged (before range increment adjustments) for 1d8 damage, or Attack/Full Attack 1 javelin attack at +2 ranged (before range increment adjustments) for 1d6+2 damage, Armor Check Penalty -2 (-1 if studded leather), Climb +6 (+4 in chain shirt, +5 in studded leather), Intimidate +5, Swim +6 (+2 in chain shirt, +4 in studded leather), Jump +6 if barbarian (+4 in chain shirt, +5 in studded leather), Survival +3 if barbarian [/QUOTE]
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