Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Little Night Music: Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Keia" data-source="post: 1342603" data-attributes="member: 98"><p><strong><span style="font-size: 15px">Ferus Arthuard</span></strong></p><p><strong>Male Human Cleric 1 </strong></p><p></p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Height:</strong> 5' 11''</p><p><strong>Weight:</strong> 145lbs</p><p><strong>Hair:</strong> Black</p><p><strong>Eyes:</strong> Blue</p><p><strong>Age:</strong> 19</p><p></p><p><strong>Str:</strong> 14 (+2) </p><p><strong>Dex:</strong> 13 (+1)</p><p><strong>Con:</strong> 8 (-1)</p><p><strong>Int:</strong> 10 (+0) </p><p><strong>Wis:</strong> 12 (+1) </p><p><strong>Cha:</strong> 15 (+2) </p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>Turn Undead, Domains [Luck (1 re-roll 1/day), Travel (Freedom of Movement 1/day)].</p><p></p><p><strong>Hit Dice:</strong> 1d8 - 1</p><p><strong>HP:</strong> 7</p><p><strong>AC:</strong> 17 (10 Base +1 Dex, +4 armor, +2 shield)</p><p><strong>Init:</strong> +1 (+1 Dex)</p><p><strong>Speed:</strong> 30ft </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +1 [+2 base, -1 Con]</p><p>Reflex +1 [+0 base, +1 Dex]</p><p>Will +3 [+2 base, +1 Wis]</p><p></p><p><strong>BAB:</strong> +0</p><p><strong>Melee Atk, Heavy Mace:</strong> +2 (1d8+2 20,x2) </p><p><strong>Ranged Atk, Light Crossbow:</strong> +1 (1d8 (19-20) x2)</p><p></p><p><strong>Skills:</strong></p><p>Diplomacy +8 [4 ranks, +2 Cha, +2 Negotiator]</p><p>Heal +3 [2 ranks, +1 Wis]</p><p>Knowledge (history) +1 [1 rank, +0 Int]</p><p>Knowledge (religion) +3 [3 ranks, +0 Int]</p><p>Profession (scribe) +5 [4 ranks +1 Wis]</p><p>Sense Motive +3 [0 ranks, +1 Wis, +2 Negotiator]</p><p>Speak Language +1 [cc 2 ranks]</p><p>Spellcraft +2 [2 ranks, +0 Int]</p><p></p><p><strong>Feats:</strong></p><p>Power Attack (1st level)</p><p>Negotiator [+2 Diplomacy, Sense Motive] (1st – Human)</p><p></p><p><strong>Languages:</strong> Common, Elven</p><p></p><p><strong>Spells Prepared</strong></p><p>Save DC +1</p><p>0th - (3) <em>detect magic, mending, purify food and drink</em></p><p>1st - (2+1) <em>Domain: Expeditious Retreat, bless, comprehend languages </em></p><p>2nd – (0) <em>.</em></p><p></p><p><strong>Equipment:</strong></p><p></p><p><em><strong>Wearing or carrying</strong></em><strong></strong></p><p><strong><strong>Heavy Mace</strong> (8 lbs., 12 gp)</strong></p><p><strong><strong>Heavy Shield, wooden</strong> (10 lbs., 7 gp)</strong></p><p><strong><strong>Chain Shirt</strong> (25 lbs., 100gp)</strong></p><p><strong><strong>Explorer’s Outfit</strong> (0 lbs, 0gp)</strong></p><p><strong><strong>Holy Symbol of Fharlanghn</strong> (1 lb, 25 gp)</strong></p><p><strong><strong>Belt pouch</strong> 1gp</strong></p><p><strong><strong>Light Crossbow</strong> (4 lbs, 35 gp)</strong></p><p><strong><strong>Quiver w/ 30 bolts</strong> (3 lbs, 3gp)</strong></p><p><strong></strong></p><p><strong><em><strong>Backpack</strong></em> (2 lbs., 2 gp)</strong></p><p><strong>-<strong>Cleric Vestments</strong> (6 lbs. 5 gp)</strong></p><p><strong>-<strong>Bedroll</strong> (5 lbs, 1sp)</strong></p><p><strong>-<strong>Sunrods (2)</strong> (2 lbs., 4gp)</strong></p><p><strong>-<strong>Trail rations (4 days worth)</strong> (4 lbs, 2gp)</strong></p><p><strong>-<strong>Waterskin</strong> (4 lbs, 1gp)</strong></p><p><strong><strong>Total Weight:</strong> 74 lbs w/backpack (medium load), 51 lbs. w/out (light load)</strong></p><p><strong></strong></p><p><strong><strong>Money</strong></strong></p><p><strong>3gp, 9sp</strong></p><p><strong></strong></p><p><strong><strong>Appearance:</strong> . </strong></p><p><strong></strong></p><p><strong><strong>Personality:</strong> .</strong></p><p><strong></strong></p><p><strong><strong>Background:</strong> Ferus comes from one of the wealthy human families within Tharokas, and in fact was the first son of Edgar Arthuard. The Arthuard are old money . . . or at least as old as humans can be and still be wealthy. They earned it the old fashioned way as well – they inherited the money. The story goes that someone their ancestry saved the life of a wealthy soul. This individual gave all of his wealth and possessions to the ancestor in gratitude and thanks – and the Arthuard have never looked back. The Arthuard are ambivalent to the elves of Tharokas and generally ignore the reactions of others with their outlook of ‘We’re rich and we don’t care.’</strong></p><p><strong></strong></p><p><strong>His father, mother and younger sister and two brothers all have been subjected to the Arthuard curse – ‘we already have money, why do we need to do anything else.’ Fortunately, none of them in recent generations have been foolhardy with the money. They haven’t lived extravagantly, nor invested poorly – just well enough to maintain their existence without actually doing anything.</strong></p><p><strong></strong></p><p><strong>Once every three or so generations, one of the Arthuard children usually get the itch to do something. The last was great aunt Freyr, who surprising was still alive and served as the role model for this generation’s mover and shaker . . . Ferus. He was impressed at an early age with aunt Freyr’s stories of traveling, daring do and grandeur, so much that he converted to Fharlanghn very young (from agnostic).</strong></p><p><strong></strong></p><p><strong>People generally recognize the Arthuard name and fail to look kindly upon the bearer, and Ferus has experienced this on many occasions. Fortunately, his service to Fharlanghn and his faith have kept his spirits up. He helps those in need, including his own family at times. Unfortunately, all of this responsibility and work has made Ferus rather rundown and ragged.</strong></p><p><strong></strong></p><p><strong>Ferus still meets with his family on a regular basis (prior to every worship day) in hopes that the tells of his deeds and his faith will spur them to do something with their lives. He disdains the money given to him from his family – feeling that he should earn whatever he receives. This belief is one of the precepts of Ferus’ code. He doesn’t believe in handouts of any kind for himself, though he will give to others that cannot help themselves (the young and very old). He tithes regularly to the church (and frequently in the name of his siblings in hopes that the prayers for their wellbeing will be heard).</strong></p><p><strong></strong></p><p><strong>Currently, Ferus is attending a concert given by Calan Mintwhistle, a human composer and harpsichordist from lands far south of the Reach, with his great aunt Freyr. Freyr is an avid lover of the musical arts and had sponsored many musicians in the past. As Freyr does not get out much any much at her age, Ferus considers this a duty and repayment for the extraordinary stories that she told Ferus in the past.</strong></p><p><strong></strong></p><p><strong>Of Significance . . .</strong></p><p><strong></strong></p><p><strong><strong>Two Significant People:</strong> </strong></p><p><strong><em>1)</em> Freyr Arthuard. Ferus' great aunt, a former adventurer that set the bug in Ferus. A lover of music and the arts. A formidable opponent in her youth . . . at least in her stories</strong></p><p><strong></strong></p><p><strong><em>2)</em> Father Elias the Traveler. Ferus' current superior in the Church of Fharlanghn. Freyr lit the spark, Father Elias fanned the flames and helped Ferus chose his path.</strong></p><p><strong></strong></p><p><strong><strong>Significant Item</strong></strong></p><p><strong>His silver Fharlanghn Holy symbol. Given to him by Father Elias upon completing his clerical training, it signifies both the amount of progress Ferus has made in becoming someone and the amount of work yet to be done.</strong></p><p><strong></strong></p><p><strong><strong>Two Significant Places</strong></strong></p><p><strong><em>1)</em> Ferus's quarters near the church. Provided to all those of the faith, Ferus was given quarters by the church. He shared them with several others, but, as the faith dictates, many are traveling at one time or another. Currently, Ferus has the quarters to himself. It's not much . . . sparse . . . spartan . . . but its his and therefore also a step away from his family's background and history.</strong></p><p><strong></strong></p><p><strong><em>2)</em>A fountain in Town. Ferus spends significant time at or near one of the fountain's in town. Many he has helped in the past always seem to find him here, and frequently send word to others in need that Ferus can be found there.</strong></p></blockquote><p></p>
[QUOTE="Keia, post: 1342603, member: 98"] [b][size=4]Ferus Arthuard[/size] Male Human Cleric 1 [/b] [b]Alignment:[/b] Neutral Good [b]Height:[/b] 5' 11'' [b]Weight:[/b] 145lbs [b]Hair:[/b] Black [b]Eyes:[/b] Blue [b]Age:[/b] 19 [b]Str:[/b] 14 (+2) [b]Dex:[/b] 13 (+1) [b]Con:[/b] 8 (-1) [b]Int:[/b] 10 (+0) [b]Wis:[/b] 12 (+1) [b]Cha:[/b] 15 (+2) [b]Class and Racial Abilities:[/b] Turn Undead, Domains [Luck (1 re-roll 1/day), Travel (Freedom of Movement 1/day)]. [b]Hit Dice:[/b] 1d8 - 1 [b]HP:[/b] 7 [b]AC:[/b] 17 (10 Base +1 Dex, +4 armor, +2 shield) [b]Init:[/b] +1 (+1 Dex) [b]Speed:[/b] 30ft [b]Saves:[/b] Fortitude +1 [+2 base, -1 Con] Reflex +1 [+0 base, +1 Dex] Will +3 [+2 base, +1 Wis] [b]BAB:[/b] +0 [b]Melee Atk, Heavy Mace:[/b] +2 (1d8+2 20,x2) [b]Ranged Atk, Light Crossbow:[/b] +1 (1d8 (19-20) x2) [b]Skills:[/b] Diplomacy +8 [4 ranks, +2 Cha, +2 Negotiator] Heal +3 [2 ranks, +1 Wis] Knowledge (history) +1 [1 rank, +0 Int] Knowledge (religion) +3 [3 ranks, +0 Int] Profession (scribe) +5 [4 ranks +1 Wis] Sense Motive +3 [0 ranks, +1 Wis, +2 Negotiator] Speak Language +1 [cc 2 ranks] Spellcraft +2 [2 ranks, +0 Int] [b]Feats:[/b] Power Attack (1st level) Negotiator [+2 Diplomacy, Sense Motive] (1st – Human) [b]Languages:[/b] Common, Elven [b]Spells Prepared[/b] Save DC +1 0th - (3) [i]detect magic, mending, purify food and drink[/i] 1st - (2+1) [I]Domain: Expeditious Retreat, bless, comprehend languages [/i] 2nd – (0) [I].[/I] [b]Equipment:[/b] [i][b]Wearing or carrying[/b][/i][b] [B]Heavy Mace[/B] (8 lbs., 12 gp) [B]Heavy Shield, wooden[/B] (10 lbs., 7 gp) [B]Chain Shirt[/B] (25 lbs., 100gp) [b]Explorer’s Outfit[/b] (0 lbs, 0gp) [b]Holy Symbol of Fharlanghn[/b] (1 lb, 25 gp) [b]Belt pouch[/b] 1gp [B]Light Crossbow[/B] (4 lbs, 35 gp) [b]Quiver w/ 30 bolts[/b] (3 lbs, 3gp) [i][B]Backpack[/B][/i] (2 lbs., 2 gp) -[b]Cleric Vestments[/b] (6 lbs. 5 gp) -[b]Bedroll[/b] (5 lbs, 1sp) -[b]Sunrods (2)[/b] (2 lbs., 4gp) -[b]Trail rations (4 days worth)[/b] (4 lbs, 2gp) -[b]Waterskin[/b] (4 lbs, 1gp) [b]Total Weight:[/b] 74 lbs w/backpack (medium load), 51 lbs. w/out (light load) [b]Money[/b] 3gp, 9sp [b]Appearance:[/b] . [b]Personality:[/b] . [b]Background:[/b] Ferus comes from one of the wealthy human families within Tharokas, and in fact was the first son of Edgar Arthuard. The Arthuard are old money . . . or at least as old as humans can be and still be wealthy. They earned it the old fashioned way as well – they inherited the money. The story goes that someone their ancestry saved the life of a wealthy soul. This individual gave all of his wealth and possessions to the ancestor in gratitude and thanks – and the Arthuard have never looked back. The Arthuard are ambivalent to the elves of Tharokas and generally ignore the reactions of others with their outlook of ‘We’re rich and we don’t care.’ His father, mother and younger sister and two brothers all have been subjected to the Arthuard curse – ‘we already have money, why do we need to do anything else.’ Fortunately, none of them in recent generations have been foolhardy with the money. They haven’t lived extravagantly, nor invested poorly – just well enough to maintain their existence without actually doing anything. Once every three or so generations, one of the Arthuard children usually get the itch to do something. The last was great aunt Freyr, who surprising was still alive and served as the role model for this generation’s mover and shaker . . . Ferus. He was impressed at an early age with aunt Freyr’s stories of traveling, daring do and grandeur, so much that he converted to Fharlanghn very young (from agnostic). People generally recognize the Arthuard name and fail to look kindly upon the bearer, and Ferus has experienced this on many occasions. Fortunately, his service to Fharlanghn and his faith have kept his spirits up. He helps those in need, including his own family at times. Unfortunately, all of this responsibility and work has made Ferus rather rundown and ragged. Ferus still meets with his family on a regular basis (prior to every worship day) in hopes that the tells of his deeds and his faith will spur them to do something with their lives. He disdains the money given to him from his family – feeling that he should earn whatever he receives. This belief is one of the precepts of Ferus’ code. He doesn’t believe in handouts of any kind for himself, though he will give to others that cannot help themselves (the young and very old). He tithes regularly to the church (and frequently in the name of his siblings in hopes that the prayers for their wellbeing will be heard). Currently, Ferus is attending a concert given by Calan Mintwhistle, a human composer and harpsichordist from lands far south of the Reach, with his great aunt Freyr. Freyr is an avid lover of the musical arts and had sponsored many musicians in the past. As Freyr does not get out much any much at her age, Ferus considers this a duty and repayment for the extraordinary stories that she told Ferus in the past. Of Significance . . . [b]Two Significant People:[/b] [i]1)[/i] Freyr Arthuard. Ferus' great aunt, a former adventurer that set the bug in Ferus. A lover of music and the arts. A formidable opponent in her youth . . . at least in her stories [i]2)[/i] Father Elias the Traveler. Ferus' current superior in the Church of Fharlanghn. Freyr lit the spark, Father Elias fanned the flames and helped Ferus chose his path. [b]Significant Item[/b] His silver Fharlanghn Holy symbol. Given to him by Father Elias upon completing his clerical training, it signifies both the amount of progress Ferus has made in becoming someone and the amount of work yet to be done. [b]Two Significant Places[/b] [i]1)[/i] Ferus's quarters near the church. Provided to all those of the faith, Ferus was given quarters by the church. He shared them with several others, but, as the faith dictates, many are traveling at one time or another. Currently, Ferus has the quarters to himself. It's not much . . . sparse . . . spartan . . . but its his and therefore also a step away from his family's background and history. [i]2)[/i]A fountain in Town. Ferus spends significant time at or near one of the fountain's in town. Many he has helped in the past always seem to find him here, and frequently send word to others in need that Ferus can be found there.[/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Little Night Music: Characters
Top