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<blockquote data-quote="BobTheNob" data-source="post: 5435679" data-attributes="member: 82425"><p>Following on from the points Abdul has raised, I would add a clarification to this.</p><p></p><p>Essentials greatest deviation from standard are it classes. They vary in two great ways</p><p>1. Simplicity of play. You really dont make alot of choices along the way, and the classes that do get choices (wizard, cleric) is a very short list (generally pick from a list of 3). But you did end up with an effective character none-the-less</p><p>2. Distinctiveness. I am personally very fond of essentials because of this. As more and more books came out, the line between what the classes were and did got really blurred. "Hey Look, my ranger has a power from MP2 that lets me daze 3 enemies" ... hang on, isnt the ranger a striker? Why does he have a controller power?</p><p></p><p>They threw out the "standard advancement chart" from PHB1 for character advancement allowed for highly mechanically divergent classes, each of which is very focused on the purpose for which it is in the game...with little room for diversion.</p><p></p><p>Personally, I find the result very elegant and quite like it.</p><p></p><p>However : LOTS DONT! Essentials classes just isnt for the Min/Maxers out there, and alot disagree with my assessment of elegance. But the good thing is you can integrate essential and non-essential together and they do work together well.</p><p></p><p>Its all what you players are</p><p>Min/Maxers who spend time pooring over books for every minor advantage they can gain = avoid essentials</p><p>Casual players who are more in it for the flavor of the game = essentials.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5435679, member: 82425"] Following on from the points Abdul has raised, I would add a clarification to this. Essentials greatest deviation from standard are it classes. They vary in two great ways 1. Simplicity of play. You really dont make alot of choices along the way, and the classes that do get choices (wizard, cleric) is a very short list (generally pick from a list of 3). But you did end up with an effective character none-the-less 2. Distinctiveness. I am personally very fond of essentials because of this. As more and more books came out, the line between what the classes were and did got really blurred. "Hey Look, my ranger has a power from MP2 that lets me daze 3 enemies" ... hang on, isnt the ranger a striker? Why does he have a controller power? They threw out the "standard advancement chart" from PHB1 for character advancement allowed for highly mechanically divergent classes, each of which is very focused on the purpose for which it is in the game...with little room for diversion. Personally, I find the result very elegant and quite like it. However : LOTS DONT! Essentials classes just isnt for the Min/Maxers out there, and alot disagree with my assessment of elegance. But the good thing is you can integrate essential and non-essential together and they do work together well. Its all what you players are Min/Maxers who spend time pooring over books for every minor advantage they can gain = avoid essentials Casual players who are more in it for the flavor of the game = essentials. [/QUOTE]
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