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A little party level question...
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<blockquote data-quote="Magus_Jerel" data-source="post: 151753" data-attributes="member: 3940"><p>Keops -</p><p></p><p>When determining the level of the party - you simply average all seven characters.</p><p></p><p>However, when awarding the XP from the chart - you divide by seven - and not the typical four.</p><p></p><p>My suggestion is to toss many smaller foes at the party - especially at first level. The usual "CR 1" encounter is a mere four goblins. If you double this to eight goblins, the encounter jumps to CR 3 - yes. However - it can be a very bad thing for a single PC to get surrounded by 8 goblins, and this is a tactical impossibility in a "four on four" encounter. Larger combat groups tend to have to avoid allowing their opponents to team up on them - and team up on their opponents. I would strongly advise you and your players to think in terms of the old stratagem:</p><p></p><p>"divide and conquer"</p><p></p><p>kobolds, gobins, orcs, hobgoblins and the occasional gnoll work quite well. Skeletons and zombies are great too - if you are into the undead thing.</p><p></p><p>I have been running "larger parties" for quite some time, and would love to help you with the exact math involved when it comes to awarding experience - but for legal copyright reasons I want to avoid having to post information from that particular chart on a website. I don't know if you have a time that you could be in the chatroom of this server for me to discuss this in more detail than on the message boards.</p><p></p><p>- Magus_Jerel</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 151753, member: 3940"] Keops - When determining the level of the party - you simply average all seven characters. However, when awarding the XP from the chart - you divide by seven - and not the typical four. My suggestion is to toss many smaller foes at the party - especially at first level. The usual "CR 1" encounter is a mere four goblins. If you double this to eight goblins, the encounter jumps to CR 3 - yes. However - it can be a very bad thing for a single PC to get surrounded by 8 goblins, and this is a tactical impossibility in a "four on four" encounter. Larger combat groups tend to have to avoid allowing their opponents to team up on them - and team up on their opponents. I would strongly advise you and your players to think in terms of the old stratagem: "divide and conquer" kobolds, gobins, orcs, hobgoblins and the occasional gnoll work quite well. Skeletons and zombies are great too - if you are into the undead thing. I have been running "larger parties" for quite some time, and would love to help you with the exact math involved when it comes to awarding experience - but for legal copyright reasons I want to avoid having to post information from that particular chart on a website. I don't know if you have a time that you could be in the chatroom of this server for me to discuss this in more detail than on the message boards. - Magus_Jerel [/QUOTE]
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