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A Little Perspective
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<blockquote data-quote="malraux" data-source="post: 4233174" data-attributes="member: 24352"><p>I think that 4e, at least in contrast to 3e, runs into the problem because its the first system that makes the nature of healing and damage matter somewhat. Of course I think this is a good thing. Before, it was hard for the DM to give a sense of how hurt something was. Does it look bad? Or really bad? or really really bad? There's no real descriptive statement to put on any particular level of damage. Now in 4e, there's a specific level at which you can give clearer levels of damage. "Previously, you blows were connecting, but with that last hit, your sword punches a hole in the orc's breastplate, and he gives a yell of pain as the sword connects with his flesh. OOC, he's now bloodied, and he's looking mad."</p><p></p><p>All that said, I think its really best to recognize that HP and healing are really just fun mechanics that work really well in a fantasy context. Hong's law really applies here.</p></blockquote><p></p>
[QUOTE="malraux, post: 4233174, member: 24352"] I think that 4e, at least in contrast to 3e, runs into the problem because its the first system that makes the nature of healing and damage matter somewhat. Of course I think this is a good thing. Before, it was hard for the DM to give a sense of how hurt something was. Does it look bad? Or really bad? or really really bad? There's no real descriptive statement to put on any particular level of damage. Now in 4e, there's a specific level at which you can give clearer levels of damage. "Previously, you blows were connecting, but with that last hit, your sword punches a hole in the orc's breastplate, and he gives a yell of pain as the sword connects with his flesh. OOC, he's now bloodied, and he's looking mad." All that said, I think its really best to recognize that HP and healing are really just fun mechanics that work really well in a fantasy context. Hong's law really applies here. [/QUOTE]
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