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<blockquote data-quote="Ashrem Bayle" data-source="post: 4233267" data-attributes="member: 3103"><p>I think it boils down to the fact that, while the "hit points isn't damage" concept has long been in the game as fluff, only recently did it begin to appear in the mechanics.</p><p></p><p>And to a lot of people, it isn't "real" until we can see it's impact in the mechanics.</p><p></p><p>The fact that healing now effectivly heals in percentages, and classes like the Warlord can grant non-magical "healing", really make it clear what hit points really are/aren't.</p><p></p><p>Long story short: Healing Surges, being based off a percentage of your HP, were a great idea that made this all possible.</p></blockquote><p></p>
[QUOTE="Ashrem Bayle, post: 4233267, member: 3103"] I think it boils down to the fact that, while the "hit points isn't damage" concept has long been in the game as fluff, only recently did it begin to appear in the mechanics. And to a lot of people, it isn't "real" until we can see it's impact in the mechanics. The fact that healing now effectivly heals in percentages, and classes like the Warlord can grant non-magical "healing", really make it clear what hit points really are/aren't. Long story short: Healing Surges, being based off a percentage of your HP, were a great idea that made this all possible. [/QUOTE]
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