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A little project im working on .. kinda.. zelda related.

Evenglare

Adventurer
So basically im really bored and decided .. hey why not do a zelda conversion. theres a good 90% chance no one will ever even play this, or it will get done. For now though, im working on some stuff. Any contributions to my prelimenary notes are welcome.Also if i do get this rolling and by some miracle makes it out of my notebook, any good ideas on how i can format this stuff to look like 4e format, with the blocks and such.. anyway here is what i have so far just after about 5 mins of writing...

Zelda 4th Edition D&D notes.

Stat out magic weapons that appear in various zelda games:
kokiri sword
big goron sword
master sword
bomb
Fairy bow
Enchanted arrows
hookshot?
longshot?
magnifying glass
Ocarina/harp

Artifact= master sword, triforce (power , courage, wisdom?), 3 pendants / jewels?

Bestiary of zelda . Stalfos, pols voice, dodongo, etc.

Zelda world.. most likely twilight princess ,perhaps zelda 1+2 world... or A lttp. Expand a lot such as a hyrulean army etc etc.

Stat out races.
Races include :
Gerudo
Kokiri
Hylian
Zora
Goron
Deku Scrub
twili?





Restrict classes.

Fighter
Ranger
Wizard
Warlord
Sorcerer
Warlock
bard
Warden/druid?

First 10 levels of play only

3 dungeons > master sword > 7 dungeons = 10 levels of play .
 

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So in a party of five, who gets the master sword?

IMO, it's really difficult to translate standard Zelda tropes to a D&D-style TTRPG...
 

who ever the master sword picks.. it should work just like a normal artifact. You gain concordence with it etc etc. Of course a lot of the story elements will be greatly changed or expanded upon. Im really just looking for a way to adventure in Hyrule with the same story elements.
 

who ever the master sword picks.. it should work just like a normal artifact. You gain concordence with it etc etc.

Right... the problem with this approach is that there isn't going to be one player, there are five. Having a singular hero works very well for a single-player game, but not so much for a group.

Not to say that it fails all the time, just that I imagine that this could cause issues with a vast majority of groups out there.

Of course a lot of the story elements will be greatly changed or expanded upon. Im really just looking for a way to adventure in Hyrule with the same story elements.

I really don't think the story elements that form the core tropes of LoZ work well with a group. Adventuring in the setting is one thing; using the specific story elements of the video games is quite another.
 

Right... the problem with this approach is that there isn't going to be one player, there are five. Having a singular hero works very well for a single-player game, but not so much for a group. I really don't think the story elements that form the core tropes of LoZ work well with a group. Adventuring in the setting is one thing; using the specific story elements of the video games is quite another.

Really? I mean how hard is it for their suddenly to be a Master Bow, a Master Flute, A Master Wand? It would be very easy to take the concept of a Master Sword and split it into several weapons. Not to mention I think using the story elements are a great ideas. Really you have plenty of growth to put into the game. Have 8 main dungeons with one final one planned out. I've actually been thinking of working in a Zelda like world too since it fits very well with most 4th edition concepts.
 


So in a party of five, who gets the master sword?

IMO, it's really difficult to translate standard Zelda tropes to a D&D-style TTRPG...

The Four(Five?)sword.

The Zelda games have never had problems bending those same tropes from legend to legend. I don't think it would be that difficult to do the same.
 

Sounds like this would be fairly fun. I did something similar with the Mario series once and ran a game with it, and the players had a blast, so I think doing something similar with the Zelda series would be fun.
 

Into the Woods

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