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Story Hour
A Lonely Path: a Shackled City Story Hour (the old version, see last post)
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<blockquote data-quote="hbarsquared" data-source="post: 2827426" data-attributes="member: 4550"><p><span style="color: slategray">Okay, here's the plan. In the next few days I will post summaries of all the updates between February and May - a quick rundown. After that, I am considering a reformat of this Story Hour.</span></p><p><span style="color: slategray"></span></p><p><span style="color: slategray">One of the reasons for my sparse updates are finding the time to run the simulated combats and making all of the necessary rolls. I understand that part of the allure of this story hour, however, might be just that: the only one to really show the game mechanics behind the curtain of the narrative. The issue, however, is that I don't believe I have the time or the energy to keep it up, especially with multiple characters now involved, as well as the higher-level abilities.</span></p><p><span style="color: slategray"></span></p><p><span style="color: slategray">I would still include obvious <em>references</em> to the game mechanics in the narrative. Specific spells and abilities will be recognizable, and most likely named, as well. I will still lift text directly from [smallcaps]<em>Dungeon</em>[/smallcaps] as well in <span style="color: white">white</span> for those following along at home.</span></p><p><span style="color: slategray"></span></p><p><span style="color: slategray">I am posing this question to all of <strong>you</strong>, however, my readers. How important are the mechanics, how much do you enjoy reading them, is it worth it? If you would still like to see them, I will continue. If they're not that big of a deal, I will focus on the "story" portion of the story hour. Let me know what you think, and soon I will get this SH back on track!</span></p></blockquote><p></p>
[QUOTE="hbarsquared, post: 2827426, member: 4550"] [color=slategray]Okay, here's the plan. In the next few days I will post summaries of all the updates between February and May - a quick rundown. After that, I am considering a reformat of this Story Hour. One of the reasons for my sparse updates are finding the time to run the simulated combats and making all of the necessary rolls. I understand that part of the allure of this story hour, however, might be just that: the only one to really show the game mechanics behind the curtain of the narrative. The issue, however, is that I don't believe I have the time or the energy to keep it up, especially with multiple characters now involved, as well as the higher-level abilities. I would still include obvious [i]references[/i] to the game mechanics in the narrative. Specific spells and abilities will be recognizable, and most likely named, as well. I will still lift text directly from [smallcaps][i]Dungeon[/i][/smallcaps] as well in [color=white]white[/color] for those following along at home. I am posing this question to all of [b]you[/b], however, my readers. How important are the mechanics, how much do you enjoy reading them, is it worth it? If you would still like to see them, I will continue. If they're not that big of a deal, I will focus on the "story" portion of the story hour. Let me know what you think, and soon I will get this SH back on track![/color] [/QUOTE]
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A Lonely Path: a Shackled City Story Hour (the old version, see last post)
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