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A Long Overdue Return
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<blockquote data-quote="thrillland" data-source="post: 7334271" data-attributes="member: 6936330"><p>I've often found a bit of practical advice contained within this Buddhist parable. A little lenghty, but the point is well made (this is the short version, BTW).</p><p></p><p>“It's just as if a man were wounded with an arrow thickly smeared with poison. His friends & companions, kinsmen & relatives would provide him with a surgeon, and the man would say, 'I won't have this arrow removed until I know whether the man who wounded me was a noble warrior, a priest, a merchant, or a worker.' He would say, 'I won't have this arrow removed until I know the given name & clan name of the man who wounded me… until I know whether he was tall, medium, or short... ...He would say, 'I won't have this arrow removed until I know whether the shaft with which I was wounded was that of a common arrow, a curved arrow, a barbed, a calf-toothed, or an oleander arrow.' The man would die and those things would still remain unknown to him.” — Parable of the Poisoned Arrow</p><p></p><p>The put to made is have fun! Don't stress over every little detail. Whenever in doubt let things go unexplained and let the players' characters figure it out. Not only does it make them part of the process, but it gives your game a mystery element. </p><p></p><p>Mystery can really help build an engaging experience.</p><p></p><p>* "Cula-Malunkyovada Sutta: The Shorter Instructions to Malunkya" (MN 63), translated from the Pali by Thanissaro Bhikkhu. Access to Insight (BCBS Edition), 30 November 2013, <a href="http://www.accesstoinsight.org/tipitaka/mn/mn.063.than.html" target="_blank">http://www.accesstoinsight.org/tipitaka/mn/mn.063.than.html </a>.</p><p></p><p>* * “Parable Of The Poison Arrow” Trans. By T. Bhikkhu Licensed Under <a href="http://creativecommons.org/licenses/by-nc/4.0/" target="_blank">CREATIVE COMMONS ATTRIBUTION-NONCOMMERCIAL 4.0 INTERNATIONAL LICENSE</a></p></blockquote><p></p>
[QUOTE="thrillland, post: 7334271, member: 6936330"] I've often found a bit of practical advice contained within this Buddhist parable. A little lenghty, but the point is well made (this is the short version, BTW). “It's just as if a man were wounded with an arrow thickly smeared with poison. His friends & companions, kinsmen & relatives would provide him with a surgeon, and the man would say, 'I won't have this arrow removed until I know whether the man who wounded me was a noble warrior, a priest, a merchant, or a worker.' He would say, 'I won't have this arrow removed until I know the given name & clan name of the man who wounded me… until I know whether he was tall, medium, or short... ...He would say, 'I won't have this arrow removed until I know whether the shaft with which I was wounded was that of a common arrow, a curved arrow, a barbed, a calf-toothed, or an oleander arrow.' The man would die and those things would still remain unknown to him.” — Parable of the Poisoned Arrow The put to made is have fun! Don't stress over every little detail. Whenever in doubt let things go unexplained and let the players' characters figure it out. Not only does it make them part of the process, but it gives your game a mystery element. Mystery can really help build an engaging experience. * "Cula-Malunkyovada Sutta: The Shorter Instructions to Malunkya" (MN 63), translated from the Pali by Thanissaro Bhikkhu. Access to Insight (BCBS Edition), 30 November 2013, [URL="http://www.accesstoinsight.org/tipitaka/mn/mn.063.than.html"]http://www.accesstoinsight.org/tipitaka/mn/mn.063.than.html [/URL]. * * “Parable Of The Poison Arrow” Trans. By T. Bhikkhu Licensed Under [URL="http://creativecommons.org/licenses/by-nc/4.0/"]CREATIVE COMMONS ATTRIBUTION-NONCOMMERCIAL 4.0 INTERNATIONAL LICENSE[/URL] [/QUOTE]
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