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<blockquote data-quote="Lanefan" data-source="post: 5776115" data-attributes="member: 29398"><p>From what I've seen SWS has some good ideas, but overall I'm not sold on the d20 system as seen thus far.</p><p></p><p>Disagree that all D+D is hard to kitbash - 0-1-2e are pretty easy to modify as they are (interestingly, given the current theme) quite modular in design. 3e and 4e are much harder to mess around with, but it can be done.</p><p></p><p>Which is fine for GURPS, but keep in mind the difference between what the two systems are trying to achieve. The 'G' in GURPS stands for 'Generic', reflecting its goal of being a unified system for play in whatever setting, age, or milieu you want - medieval fantasy, outer space, superheroes, wild west - GURPS does it all, sort of.</p><p></p><p>D+D on the other hand is much more specifically trying to work within a classical-to-renaissance era fantasy genre, meaning it can focus much more clearly on reproducing the archetypes of that genre. That's what classes are for.</p><p></p><p>Sorry, but all I can say here is "bleah"...</p><p></p><p>...however, this is way cool.</p><p>The Kitbashers' Compendium? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5776115, member: 29398"] From what I've seen SWS has some good ideas, but overall I'm not sold on the d20 system as seen thus far. Disagree that all D+D is hard to kitbash - 0-1-2e are pretty easy to modify as they are (interestingly, given the current theme) quite modular in design. 3e and 4e are much harder to mess around with, but it can be done. Which is fine for GURPS, but keep in mind the difference between what the two systems are trying to achieve. The 'G' in GURPS stands for 'Generic', reflecting its goal of being a unified system for play in whatever setting, age, or milieu you want - medieval fantasy, outer space, superheroes, wild west - GURPS does it all, sort of. D+D on the other hand is much more specifically trying to work within a classical-to-renaissance era fantasy genre, meaning it can focus much more clearly on reproducing the archetypes of that genre. That's what classes are for. Sorry, but all I can say here is "bleah"... ...however, this is way cool. The Kitbashers' Compendium? ;) Lanefan [/QUOTE]
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