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General Tabletop Discussion
*Dungeons & Dragons
A Look At Companions (Animal & Otherwise)
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<blockquote data-quote="steeldragons" data-source="post: 6702070" data-attributes="member: 92511"><p>You did actually say [an animal companion] needs to be a part of the class, "even if optional", and I missed that in my read of your zealous advocacy of a beast companion. So, mea culpa. I apologize. </p><p></p><p>I would still argue that it doesn't "need" to be part of the class. Not by a long shot. And citing, multiple times, "but in <video game>..." and other derivatives of D&D and saying "look see, they do this" does not make it a mandate for D&D to have to match those media/genre "versions" of what a D&D ranger was/is supposed to be.</p><p></p><p>I would have no problem at all with it being a spell/ritual a la Find Steed or Familiar. There is, already, <em>Animal Friendship</em> in the ranger spell list. If that's what you want/"need", as with the druid, there ya go. Get an animal companion if you want. But for "beastmaster" advocates that doesn't seem to be obvious or enough? Why not?</p><p></p><p>The issues for people with the existing beastmaster and any other words about/against it, is that people don't <em>want</em> an "animal companion." They want "Where's my extra DPR? My extra bag o' hit points/attack sponge? My ranger's 10th level now, why doesn't my wolf now have three times as many HP as any other wolf? Why can't it hit as hard as my swords? Where's my Gwynhwyfar!?" </p><p></p><p>Because some drow had a Figurine of Wondrous power in some mediocre D&D novel once upon a time, the game been cursed for decades with "the animal companion is a part of the ranger."</p><p></p><p>Then people played some poke-yugi-digi-cards and had a saber-toothed blue ice tiger "pet" in their MMO and so D&D just <em>has to</em> let my ranger have a beast. "It's so kewl [in this other not-D&D place]! It's definitive!" I find that ridiculous, that what came after gets to mandate/redefine what came before.</p><p></p><p>But that's the world we live in. So, as long as it's optional. Have at it.</p><p></p><p>I'm totally <em>pro</em> having people play what they want. I'm totally <em>pro</em> having them play HOW they want. I'm<em> totally pro</em> having multiple avenues to get to a similar character concept.</p><p></p><p>Make it a feat? Sure. Make it a spell? Sure. Make it a set of "Having an animal companion [for the love of Lolth stop referring to them as "pets"]" mechanics/guidelines for any class? Great! The game should have had them already, afaic.</p><p></p><p>Make it a <em>subclass </em> feature with FAIR mechanics? Sure! Which means, if you are <em>getting</em> something -like, say, a potential 3 additional attacks on your turn and separate HP pool/target that falls under "your character"- you have to <em>give</em> something -like, say, your action. That seems fair to me. But from the word go, there has been great woe and gnashing of teeth.</p><p></p><p>I think we're all agreed on all of that.</p><p></p><p>I am<em> con</em> saying "This other game does this. I like that. Ergo, D&D -the game, the official-for-everybody system- needs to be like that, let me do/have that, now." I am <em>VERY opposed</em> to that. Intended or not, a<em> lot </em>of what you are saying, to me, sounds like just that. 'Cuz WoW, cuz Diablo,...Jack and the Beanstalk? Really?</p><p></p><p>Jack as a ranger, first of all...I've never understood why 2e included that. That's how desperate they were for an example that wasn't Aragorn/deal with the Tolkien estate, apparently. But his goose animal companion? C'mon. You know that was a stretch bordering on the comical, right? </p><p></p><p>So, again, apologies for not recognizing your attitude/willingness for optional...<img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" />...options. But I am not really buying the defense/justifications for why/how it needs to be capable of or in the game in the first place [specifically, as a part of the ranger class]. But if/since it will be in the game, a spell or feat or general game element option for any class are all perfectly doable and fine by me.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6702070, member: 92511"] You did actually say [an animal companion] needs to be a part of the class, "even if optional", and I missed that in my read of your zealous advocacy of a beast companion. So, mea culpa. I apologize. I would still argue that it doesn't "need" to be part of the class. Not by a long shot. And citing, multiple times, "but in <video game>..." and other derivatives of D&D and saying "look see, they do this" does not make it a mandate for D&D to have to match those media/genre "versions" of what a D&D ranger was/is supposed to be. I would have no problem at all with it being a spell/ritual a la Find Steed or Familiar. There is, already, [I]Animal Friendship[/I] in the ranger spell list. If that's what you want/"need", as with the druid, there ya go. Get an animal companion if you want. But for "beastmaster" advocates that doesn't seem to be obvious or enough? Why not? The issues for people with the existing beastmaster and any other words about/against it, is that people don't [I]want[/I] an "animal companion." They want "Where's my extra DPR? My extra bag o' hit points/attack sponge? My ranger's 10th level now, why doesn't my wolf now have three times as many HP as any other wolf? Why can't it hit as hard as my swords? Where's my Gwynhwyfar!?" Because some drow had a Figurine of Wondrous power in some mediocre D&D novel once upon a time, the game been cursed for decades with "the animal companion is a part of the ranger." Then people played some poke-yugi-digi-cards and had a saber-toothed blue ice tiger "pet" in their MMO and so D&D just [I]has to[/I] let my ranger have a beast. "It's so kewl [in this other not-D&D place]! It's definitive!" I find that ridiculous, that what came after gets to mandate/redefine what came before. But that's the world we live in. So, as long as it's optional. Have at it. I'm totally [I]pro[/I] having people play what they want. I'm totally [I]pro[/I] having them play HOW they want. I'm[I] totally pro[/I] having multiple avenues to get to a similar character concept. Make it a feat? Sure. Make it a spell? Sure. Make it a set of "Having an animal companion [for the love of Lolth stop referring to them as "pets"]" mechanics/guidelines for any class? Great! The game should have had them already, afaic. Make it a [I]subclass [/I] feature with FAIR mechanics? Sure! Which means, if you are [I]getting[/I] something -like, say, a potential 3 additional attacks on your turn and separate HP pool/target that falls under "your character"- you have to [I]give[/I] something -like, say, your action. That seems fair to me. But from the word go, there has been great woe and gnashing of teeth. I think we're all agreed on all of that. I am[I] con[/I] saying "This other game does this. I like that. Ergo, D&D -the game, the official-for-everybody system- needs to be like that, let me do/have that, now." I am [I]VERY opposed[/I] to that. Intended or not, a[I] lot [/I]of what you are saying, to me, sounds like just that. 'Cuz WoW, cuz Diablo,...Jack and the Beanstalk? Really? Jack as a ranger, first of all...I've never understood why 2e included that. That's how desperate they were for an example that wasn't Aragorn/deal with the Tolkien estate, apparently. But his goose animal companion? C'mon. You know that was a stretch bordering on the comical, right? So, again, apologies for not recognizing your attitude/willingness for optional...:erm:...options. But I am not really buying the defense/justifications for why/how it needs to be capable of or in the game in the first place [specifically, as a part of the ranger class]. But if/since it will be in the game, a spell or feat or general game element option for any class are all perfectly doable and fine by me. [/QUOTE]
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