Crothian
First Post
After over 8 years of playing third edition I've reached a few conclusions. The game is a lot harder to break then message boards indicate. I keep giving the players more and more and nothing so far has caused problems. It has been really good.
For my latest campaign I'm looking at slowly bringing 3ed to an end and introducing 4e to the campaign world. I did this from 2ed to 3ed and it was very effect. Basically all those rule changes and changes in design theory have to happen for a reason in the campaign world.
Since 4e has complete changed how magic works the first house rule I gave my players was no spell casters. No one complained so it was not an issue with anyone. Magic is the most complex part of the game and getting rid of player spell casters is just going to make the campaign flow better. In the campaign at some point magic is going to start to change and it would really be unfair to and PC Spell casters. I am allowing a non spell casting Bard and Ranger though.
The first thing I told all my players was to come up with a concept. It took them weeks of me asking questions and helping them create a character before any books were opened or mechanics thought of. Now, I'm no idiot and I know each players was thinking about what class and race and such options but they did a good job of really approaching the game differently. In every other campaign I've been with these guys they always did the mechanics first then the concept and background. In my campaigns backgrounds always matter and and items in one's background do make appearances in the campaign. I mention that because I know there are DMs that backgrounds matter less for.
Once they got their concept I had them pick their attributes. They then had to explain using their concept as evidence while they should have the attributes they have. It worked well. The characters all have greater attributes then if we had rolled dice or used point buy. I knew that and it is going to help off set the lack of spell casters.
I gave everyone a bonus feat at level one and will give them a feat per level instead of every three. We've been doing this for a while and everyone likes it. To be fair all bad guys get the same treatment.
Those are the major house rules. It is going to be a very player character driven campaign. There is a meta plot that they can choose to participate in or ignore. They can do as they want but there are potential consequences for what they choose to do and what they choose to not do.
For my latest campaign I'm looking at slowly bringing 3ed to an end and introducing 4e to the campaign world. I did this from 2ed to 3ed and it was very effect. Basically all those rule changes and changes in design theory have to happen for a reason in the campaign world.
Since 4e has complete changed how magic works the first house rule I gave my players was no spell casters. No one complained so it was not an issue with anyone. Magic is the most complex part of the game and getting rid of player spell casters is just going to make the campaign flow better. In the campaign at some point magic is going to start to change and it would really be unfair to and PC Spell casters. I am allowing a non spell casting Bard and Ranger though.
The first thing I told all my players was to come up with a concept. It took them weeks of me asking questions and helping them create a character before any books were opened or mechanics thought of. Now, I'm no idiot and I know each players was thinking about what class and race and such options but they did a good job of really approaching the game differently. In every other campaign I've been with these guys they always did the mechanics first then the concept and background. In my campaigns backgrounds always matter and and items in one's background do make appearances in the campaign. I mention that because I know there are DMs that backgrounds matter less for.
Once they got their concept I had them pick their attributes. They then had to explain using their concept as evidence while they should have the attributes they have. It worked well. The characters all have greater attributes then if we had rolled dice or used point buy. I knew that and it is going to help off set the lack of spell casters.
I gave everyone a bonus feat at level one and will give them a feat per level instead of every three. We've been doing this for a while and everyone likes it. To be fair all bad guys get the same treatment.
Those are the major house rules. It is going to be a very player character driven campaign. There is a meta plot that they can choose to participate in or ignore. They can do as they want but there are potential consequences for what they choose to do and what they choose to not do.