Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A look at my House rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crothian" data-source="post: 4359720" data-attributes="member: 232"><p>After over 8 years of playing third edition I've reached a few conclusions. The game is a lot harder to break then message boards indicate. I keep giving the players more and more and nothing so far has caused problems. It has been really good.</p><p></p><p>For my latest campaign I'm looking at slowly bringing 3ed to an end and introducing 4e to the campaign world. I did this from 2ed to 3ed and it was very effect. Basically all those rule changes and changes in design theory have to happen for a reason in the campaign world. </p><p></p><p>Since 4e has complete changed how magic works the first house rule I gave my players was no spell casters. No one complained so it was not an issue with anyone. Magic is the most complex part of the game and getting rid of player spell casters is just going to make the campaign flow better. In the campaign at some point magic is going to start to change and it would really be unfair to and PC Spell casters. I am allowing a non spell casting Bard and Ranger though. </p><p></p><p>The first thing I told all my players was to come up with a concept. It took them weeks of me asking questions and helping them create a character before any books were opened or mechanics thought of. Now, I'm no idiot and I know each players was thinking about what class and race and such options but they did a good job of really approaching the game differently. In every other campaign I've been with these guys they always did the mechanics first then the concept and background. In my campaigns backgrounds always matter and and items in one's background do make appearances in the campaign. I mention that because I know there are DMs that backgrounds matter less for. </p><p></p><p>Once they got their concept I had them pick their attributes. They then had to explain using their concept as evidence while they should have the attributes they have. It worked well. The characters all have greater attributes then if we had rolled dice or used point buy. I knew that and it is going to help off set the lack of spell casters. </p><p></p><p>I gave everyone a bonus feat at level one and will give them a feat per level instead of every three. We've been doing this for a while and everyone likes it. To be fair all bad guys get the same treatment. </p><p></p><p>Those are the major house rules. It is going to be a very player character driven campaign. There is a meta plot that they can choose to participate in or ignore. They can do as they want but there are potential consequences for what they choose to do and what they choose to not do.</p></blockquote><p></p>
[QUOTE="Crothian, post: 4359720, member: 232"] After over 8 years of playing third edition I've reached a few conclusions. The game is a lot harder to break then message boards indicate. I keep giving the players more and more and nothing so far has caused problems. It has been really good. For my latest campaign I'm looking at slowly bringing 3ed to an end and introducing 4e to the campaign world. I did this from 2ed to 3ed and it was very effect. Basically all those rule changes and changes in design theory have to happen for a reason in the campaign world. Since 4e has complete changed how magic works the first house rule I gave my players was no spell casters. No one complained so it was not an issue with anyone. Magic is the most complex part of the game and getting rid of player spell casters is just going to make the campaign flow better. In the campaign at some point magic is going to start to change and it would really be unfair to and PC Spell casters. I am allowing a non spell casting Bard and Ranger though. The first thing I told all my players was to come up with a concept. It took them weeks of me asking questions and helping them create a character before any books were opened or mechanics thought of. Now, I'm no idiot and I know each players was thinking about what class and race and such options but they did a good job of really approaching the game differently. In every other campaign I've been with these guys they always did the mechanics first then the concept and background. In my campaigns backgrounds always matter and and items in one's background do make appearances in the campaign. I mention that because I know there are DMs that backgrounds matter less for. Once they got their concept I had them pick their attributes. They then had to explain using their concept as evidence while they should have the attributes they have. It worked well. The characters all have greater attributes then if we had rolled dice or used point buy. I knew that and it is going to help off set the lack of spell casters. I gave everyone a bonus feat at level one and will give them a feat per level instead of every three. We've been doing this for a while and everyone likes it. To be fair all bad guys get the same treatment. Those are the major house rules. It is going to be a very player character driven campaign. There is a meta plot that they can choose to participate in or ignore. They can do as they want but there are potential consequences for what they choose to do and what they choose to not do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A look at my House rules
Top