Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A look at my House rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clay_More" data-source="post: 4370635" data-attributes="member: 9813"><p>Howdy Crothian, the all-mighty denizen of post-countage. </p><p></p><p>Despite their initial simplicity, I think the house-rules you mention make sense. While the character creation process you mention isn't really a "house-rule" per say, but more of an alternative way of addressing the character creation process, I still think it is better choice if you're playing a campaign heavily focused on actual roleplaying, with encounters having the option to be solved without resorting to heavy dice-rolling. </p><p>I can imagine a few problems when handling a character from his personality before his stats, depending on the way you create you characters. What if the stats you end up with make it difficult to create the character you had in mind (won't be a problem if you don't use dice-rolling though), will the player be able to mold his character realistically compared to his personality? Especially at lower levels when you don't have access to many feats, skill points and PrC's I could imagine it would be quite a challenge to make an idea fit with the actual stats. I guess it greatly depends on the players. </p><p></p><p>The idea of a player-driven campaign isn't bad, I've done that quite a bit before (actually, my group tends to turn campaigns into player-driven campaigns quite easily). Many of my players come up with ideas and goals they want to fulfill. A rogue in my group, for example, focused heavily on building up a good reputation amongst the local thieves as well as building a social network amongst the lower nobles in the city, to gain both information as well as possible clients for shady deals. He found the lower nobility much easier to influence, as the higher nobility have a tendency to be a bit more arrogant, and they have a tendency to be very well-set when it comes to economy, getting a constant influx of money from large estates along with their notable inheritance, while a member of the lower nobility has to actually struggle more to keep afloat. It simply made it easier to deal with his clients when they had economic interests of their own.</p><p></p><p> The idea of giving additional feats is really the most notable difference in your house-rules. I actually don't think that it would be game-breaking in any way, and the way feats are constructed in 3E I actually think it would be a benefit. There's simply too many feats that are considered "must have", leaving little space for specialization. Any melee character "must have" weapon focus, specialization, improved critical, power attack and cleave. Any caster character "must have" spell focus in his more commonly used schools, as well as a minimum of meta-magic and magic item creation feats. So the extra feats actually gives good options.</p></blockquote><p></p>
[QUOTE="Clay_More, post: 4370635, member: 9813"] Howdy Crothian, the all-mighty denizen of post-countage. Despite their initial simplicity, I think the house-rules you mention make sense. While the character creation process you mention isn't really a "house-rule" per say, but more of an alternative way of addressing the character creation process, I still think it is better choice if you're playing a campaign heavily focused on actual roleplaying, with encounters having the option to be solved without resorting to heavy dice-rolling. I can imagine a few problems when handling a character from his personality before his stats, depending on the way you create you characters. What if the stats you end up with make it difficult to create the character you had in mind (won't be a problem if you don't use dice-rolling though), will the player be able to mold his character realistically compared to his personality? Especially at lower levels when you don't have access to many feats, skill points and PrC's I could imagine it would be quite a challenge to make an idea fit with the actual stats. I guess it greatly depends on the players. The idea of a player-driven campaign isn't bad, I've done that quite a bit before (actually, my group tends to turn campaigns into player-driven campaigns quite easily). Many of my players come up with ideas and goals they want to fulfill. A rogue in my group, for example, focused heavily on building up a good reputation amongst the local thieves as well as building a social network amongst the lower nobles in the city, to gain both information as well as possible clients for shady deals. He found the lower nobility much easier to influence, as the higher nobility have a tendency to be a bit more arrogant, and they have a tendency to be very well-set when it comes to economy, getting a constant influx of money from large estates along with their notable inheritance, while a member of the lower nobility has to actually struggle more to keep afloat. It simply made it easier to deal with his clients when they had economic interests of their own. The idea of giving additional feats is really the most notable difference in your house-rules. I actually don't think that it would be game-breaking in any way, and the way feats are constructed in 3E I actually think it would be a benefit. There's simply too many feats that are considered "must have", leaving little space for specialization. Any melee character "must have" weapon focus, specialization, improved critical, power attack and cleave. Any caster character "must have" spell focus in his more commonly used schools, as well as a minimum of meta-magic and magic item creation feats. So the extra feats actually gives good options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A look at my House rules
Top