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General Tabletop Discussion
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A look at WotC and Paizo Product Lines (and their different approaches)
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<blockquote data-quote="DEFCON 1" data-source="post: 8002890" data-attributes="member: 7006"><p>Disagree. We live in an age where millions of people have played variations of the roleplaying game in other forms, all of them with various levels of rules-- computer video games, board games etc. 4E's ruleset is by no means impenetrable, especially by people who are coming in new to the hobby. There's nothing in the system that people haven't experienced in some format and fashion in other games. If you can go from knowing nothing of D&D and making the jump to learning 5E... you can do the same from knowing nothing and making the jump straight to 4E.</p><p></p><p>Personally, I think It's the people who spent years using the other D&D rulesets of the past who looked at 4E and found the new formatting odd and not what they were used to. They were the ones who were so locked in to older styles of D&D that made 4E seems so alien and unable to be comprehended.</p><p></p><p>(And I say "unable to be comprehended" facitiously... as of course they could understand the rules if they really felt like they wanted to. But instead, since the formatting and rules changes were a departure from what they were already happy with, they just chose not to bother.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8002890, member: 7006"] Disagree. We live in an age where millions of people have played variations of the roleplaying game in other forms, all of them with various levels of rules-- computer video games, board games etc. 4E's ruleset is by no means impenetrable, especially by people who are coming in new to the hobby. There's nothing in the system that people haven't experienced in some format and fashion in other games. If you can go from knowing nothing of D&D and making the jump to learning 5E... you can do the same from knowing nothing and making the jump straight to 4E. Personally, I think It's the people who spent years using the other D&D rulesets of the past who looked at 4E and found the new formatting odd and not what they were used to. They were the ones who were so locked in to older styles of D&D that made 4E seems so alien and unable to be comprehended. (And I say "unable to be comprehended" facitiously... as of course they could understand the rules if they really felt like they wanted to. But instead, since the formatting and rules changes were a departure from what they were already happy with, they just chose not to bother.) [/QUOTE]
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A look at WotC and Paizo Product Lines (and their different approaches)
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