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A look at WotC and Paizo Product Lines (and their different approaches)
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<blockquote data-quote="Steel_Wind" data-source="post: 8003971" data-attributes="member: 20741"><p>Snip</p><p></p><p>You are counting Starfinder. I am not. It is a different - and while similar, a still incompatible RPG - from both PF1 and PF2.</p><p></p><p>When you start counting pages, you will also find that your rough estimate is off somewhat. The lack of stand alone 64 page modules, Player companions and 64 page PF Chronicles has not been wholly replaced by the newer, less frequent <em>Age of Omens</em> hardcovers. The difference in SF AP and PF AP is <em><strong>significant.</strong></em> SF AP is only 2/3rds as long as a PF AP volume. Over the course of a year - that is a lot fewer pages. 432 fewer, in fact. That difference in page count alone is close to what WOTC <em><u>publishes</u></em> in a year. And you've made it vanish in what amounts to a rounding error.</p><p></p><p>Starfinder sales, while pretty good for a new RPG, are also not as strong as either PF1 or PF2.</p><p></p><p></p><p></p><p>I am not sure what the point you are trying to make here. While this is mostly true, it doesn't capture sales - or comparative sales, either. It ignores page count, and that is not a small point. It also is deceptive in terms of those who are engaged in writing the material. Most of the new stuff for Starfinder is very art heavy and "crunch light". Monsters/Races and SF Adv Path (which are also only 64 pages, not the 96 in PF AP). SF harcovers are also <em>much</em> slimmer than the big fat books that were typical of PF1; about half the size, sometimes even less. This matters most in terms of a lack of need for playtesting - meaning the vast majority of it can be produced by freelancers. While PF1 and PF2 are worked on by lots of freelancers, too, it is comparatively less. And when it comes to crunch - a LOT less.</p><p></p><p>End result: a LOT more of Paizo's full time staff is involved in making PF, not Starfinder.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 8003971, member: 20741"] Snip You are counting Starfinder. I am not. It is a different - and while similar, a still incompatible RPG - from both PF1 and PF2. When you start counting pages, you will also find that your rough estimate is off somewhat. The lack of stand alone 64 page modules, Player companions and 64 page PF Chronicles has not been wholly replaced by the newer, less frequent [I]Age of Omens[/I] hardcovers. The difference in SF AP and PF AP is [I][B]significant.[/B][/I] SF AP is only 2/3rds as long as a PF AP volume. Over the course of a year - that is a lot fewer pages. 432 fewer, in fact. That difference in page count alone is close to what WOTC [I][U]publishes[/U][/I] in a year. And you've made it vanish in what amounts to a rounding error. Starfinder sales, while pretty good for a new RPG, are also not as strong as either PF1 or PF2. I am not sure what the point you are trying to make here. While this is mostly true, it doesn't capture sales - or comparative sales, either. It ignores page count, and that is not a small point. It also is deceptive in terms of those who are engaged in writing the material. Most of the new stuff for Starfinder is very art heavy and "crunch light". Monsters/Races and SF Adv Path (which are also only 64 pages, not the 96 in PF AP). SF harcovers are also [I]much[/I] slimmer than the big fat books that were typical of PF1; about half the size, sometimes even less. This matters most in terms of a lack of need for playtesting - meaning the vast majority of it can be produced by freelancers. While PF1 and PF2 are worked on by lots of freelancers, too, it is comparatively less. And when it comes to crunch - a LOT less. End result: a LOT more of Paizo's full time staff is involved in making PF, not Starfinder. [/QUOTE]
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