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A Look Inside Dune 2d20
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<blockquote data-quote="TrippyHippy" data-source="post: 8249112" data-attributes="member: 27252"><p>The rules differ in one significant respect to other 2D20 based RPGs in the abstracted Drives rather than Attributes. This allows for a more seamless transition from the more remote Architect to the more hands-on Agent level play. The point about the influence of Ars Magica’s Troupe-style play in the review is correct, but it is actually one of the few games I have seen written for this mode of play that makes easy to make scene-by-scene transitions for playing characters at multiple ranks in the same scenario.</p><p></p><p>My experience with other 2D20 RPGs doesn’t amount to much, so I cannot talk with authority about them, but I did playtest Dune before this release. I found that there is a learning curve to master the game, but the various meta-currencies do create a sense of tactical intrigue and teamwork in the game as a payoff. They detail conflict in various arenas (Dueling, Skirmish, Warfare, Espionage, Intrigue) and work primarily on the maneuvering/controlling of Assets as objectives. I’m not sure if this was the case in Conan or Star Trek. So while you could argue that they all share a house system, I don’t think they all play the same way.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 8249112, member: 27252"] The rules differ in one significant respect to other 2D20 based RPGs in the abstracted Drives rather than Attributes. This allows for a more seamless transition from the more remote Architect to the more hands-on Agent level play. The point about the influence of Ars Magica’s Troupe-style play in the review is correct, but it is actually one of the few games I have seen written for this mode of play that makes easy to make scene-by-scene transitions for playing characters at multiple ranks in the same scenario. My experience with other 2D20 RPGs doesn’t amount to much, so I cannot talk with authority about them, but I did playtest Dune before this release. I found that there is a learning curve to master the game, but the various meta-currencies do create a sense of tactical intrigue and teamwork in the game as a payoff. They detail conflict in various arenas (Dueling, Skirmish, Warfare, Espionage, Intrigue) and work primarily on the maneuvering/controlling of Assets as objectives. I’m not sure if this was the case in Conan or Star Trek. So while you could argue that they all share a house system, I don’t think they all play the same way. [/QUOTE]
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