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A Look Inside Dune 2d20
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<blockquote data-quote="TrippyHippy" data-source="post: 8249155" data-attributes="member: 27252"><p>Well no game system is designed in a vacuum, and sure, 2D20 is used by Modiphius as a marketing brand that they want to support. However, this would be true of any other system - 5E, Pathfinder, Savage Worlds, Storypath/Storyteller, BRP, Traveller, PbtA, Fate, GURPS, etc. I mean you cited that you would prefer to use the old LUG version of Dune, but that was designed with a house system too - the ‘Icon’ system was also used for all LUG’s Star Trek games at the time.</p><p></p><p>You could argue that each game should go beyond a house system, and make a ground-built, bespoke system with each new game/setting, but the counter-argument is to ask why would this be better than simply adapting a core system that both the designers and audience are already familiar with?</p><p></p><p>The broader point still stands that Dune: Adventures in the Imperium seems to be built with an intent to create a very specific mode of play, regardless of what the core dice mechanic is.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 8249155, member: 27252"] Well no game system is designed in a vacuum, and sure, 2D20 is used by Modiphius as a marketing brand that they want to support. However, this would be true of any other system - 5E, Pathfinder, Savage Worlds, Storypath/Storyteller, BRP, Traveller, PbtA, Fate, GURPS, etc. I mean you cited that you would prefer to use the old LUG version of Dune, but that was designed with a house system too - the ‘Icon’ system was also used for all LUG’s Star Trek games at the time. You could argue that each game should go beyond a house system, and make a ground-built, bespoke system with each new game/setting, but the counter-argument is to ask why would this be better than simply adapting a core system that both the designers and audience are already familiar with? The broader point still stands that Dune: Adventures in the Imperium seems to be built with an intent to create a very specific mode of play, regardless of what the core dice mechanic is. [/QUOTE]
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