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A Look Inside Dune 2d20
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<blockquote data-quote="Corone" data-source="post: 8249539" data-attributes="member: 6806393"><p>I'd actually agree with some of the concerns of both sides in this argument. But it is an old conundrum that, as Irulan says, must be begun by taking time to make sure the balances are correct.</p><p></p><p>Do you grab a system and crunch it into the setting because you like using it? Obviously no.</p><p>Do you create a whole new, completely untried system (and spend twice as long playtesting it) just to do something different? Also obviously no.</p><p></p><p>Yes, Modiphius does use the 2D20 system for all its games. Its a tried and tested one and it was originally designed to offer broad possibilities. But had it not been something that easily converted to the needs of Dune we'd have not used it.</p><p>What we have done is adapt something we were already experts on to make sure it allowed us to do everything we needed this game to do. As with any game, we started by asking ourselves what Dune needed, and were pleased to discover 2D20 could do all those things.</p><p></p><p>Whether we achieved that goal is up to each reader. Personally, I came to the game without a deep understanding of 2D20 and I've found Nathan's design did everything I wanted it to do for Dune, and a few things I hadn't thought of. I appreciate (like any system) you might not agree, but I do feel I should emphasise the design plan was not 'make it 2D20 and hammer anything that doesn't fit into place'. Our first loyalty is always to the setting and gameplay, rather than the house system.</p></blockquote><p></p>
[QUOTE="Corone, post: 8249539, member: 6806393"] I'd actually agree with some of the concerns of both sides in this argument. But it is an old conundrum that, as Irulan says, must be begun by taking time to make sure the balances are correct. Do you grab a system and crunch it into the setting because you like using it? Obviously no. Do you create a whole new, completely untried system (and spend twice as long playtesting it) just to do something different? Also obviously no. Yes, Modiphius does use the 2D20 system for all its games. Its a tried and tested one and it was originally designed to offer broad possibilities. But had it not been something that easily converted to the needs of Dune we'd have not used it. What we have done is adapt something we were already experts on to make sure it allowed us to do everything we needed this game to do. As with any game, we started by asking ourselves what Dune needed, and were pleased to discover 2D20 could do all those things. Whether we achieved that goal is up to each reader. Personally, I came to the game without a deep understanding of 2D20 and I've found Nathan's design did everything I wanted it to do for Dune, and a few things I hadn't thought of. I appreciate (like any system) you might not agree, but I do feel I should emphasise the design plan was not 'make it 2D20 and hammer anything that doesn't fit into place'. Our first loyalty is always to the setting and gameplay, rather than the house system. [/QUOTE]
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