Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A Look Inside Dune 2d20
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grendel_Khan" data-source="post: 8249945" data-attributes="member: 7028554"><p>I'm exaggerating, but not all that much. Dune has a grand total of 5 skills, and then Drives might seem like Attributes, but they're not really, because they're super open-ended and interchangeable. Duty, Faith and Justice could all apply to the same thing in a given situation, probably Truth, too. Would be like saying "Ok you can roll for this test using, um, Agility or Charisma or Willpower or who knows, Strength, whatever you're best at." And best-case scenario you're getting into lots of metagame debates about whether sneaking past a guard is informed by one's morality or code of honor or faith, just quasi-philosophical nattering over and over, instead of just having attributes and skills. Like that's a plus, if you're stopping the action to discuss whether your seduction roll is based on Duty or Truth.</p><p></p><p>I think that, in many ways, the rules are very faithful to the way the Dune books play out, where there are sort of no details, and few visuals--things just happen, often off-screen, so to speak, because a character wants them to. But as someone who loves other 2d20 games, and the Dune setting, I don't see how this specific combination works for an RPG. I'd have rather seen a more straightforward Conan or Infinity-style ruleset and a narrower scope of play, focused on a specific part of the setting. Give me something clear to do, and why I'm doing it, and clear rules to do it. But there's clearly so much effort put into this adaptation, and it's clearly ambitious, so I'd love for it to succeed on its own terms. I really do hope I'm wrong and the narrative/improv crowd eats it up, zones and all.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8249945, member: 7028554"] I'm exaggerating, but not all that much. Dune has a grand total of 5 skills, and then Drives might seem like Attributes, but they're not really, because they're super open-ended and interchangeable. Duty, Faith and Justice could all apply to the same thing in a given situation, probably Truth, too. Would be like saying "Ok you can roll for this test using, um, Agility or Charisma or Willpower or who knows, Strength, whatever you're best at." And best-case scenario you're getting into lots of metagame debates about whether sneaking past a guard is informed by one's morality or code of honor or faith, just quasi-philosophical nattering over and over, instead of just having attributes and skills. Like that's a plus, if you're stopping the action to discuss whether your seduction roll is based on Duty or Truth. I think that, in many ways, the rules are very faithful to the way the Dune books play out, where there are sort of no details, and few visuals--things just happen, often off-screen, so to speak, because a character wants them to. But as someone who loves other 2d20 games, and the Dune setting, I don't see how this specific combination works for an RPG. I'd have rather seen a more straightforward Conan or Infinity-style ruleset and a narrower scope of play, focused on a specific part of the setting. Give me something clear to do, and why I'm doing it, and clear rules to do it. But there's clearly so much effort put into this adaptation, and it's clearly ambitious, so I'd love for it to succeed on its own terms. I really do hope I'm wrong and the narrative/improv crowd eats it up, zones and all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Look Inside Dune 2d20
Top