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A Look Inside The Marvel Multiverse RPG Playtest Edition
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<blockquote data-quote="Jer" data-source="post: 8610904" data-attributes="member: 19857"><p>Despite the game having 25 power levels, the playtest powers seem to be written for "tiers" of power levels rather than individual levels. The power ranks of 1, 5, 10, 15, 20, and 25 seem to be the different tiers that the powers are geared towards. I'm not sure why they think they need the granularity of different ranks between those levels except to make it look more like D&D to folks who pick it up.</p><p></p><p></p><p>yeah - the power sets in the playtest are pretty much the power sets needed to create the included sample characters. According to the interview with Matt Forbeck linked elsewhere the plan is to include a lot more powers in the final game. </p><p></p><p>The way the powers are constructed is some of what reminds me of FASERIP - instead of being like Champions or M&M or Icons where you build powers yourself based on effects, the powers in the playtest are just lists of possible powers. Feels very "Ultimate Powers Book" in form. However the lack of ranks for the powers makes it very different (and is another thing that reminds me more of D&D than most other supers games tend to work).</p></blockquote><p></p>
[QUOTE="Jer, post: 8610904, member: 19857"] Despite the game having 25 power levels, the playtest powers seem to be written for "tiers" of power levels rather than individual levels. The power ranks of 1, 5, 10, 15, 20, and 25 seem to be the different tiers that the powers are geared towards. I'm not sure why they think they need the granularity of different ranks between those levels except to make it look more like D&D to folks who pick it up. yeah - the power sets in the playtest are pretty much the power sets needed to create the included sample characters. According to the interview with Matt Forbeck linked elsewhere the plan is to include a lot more powers in the final game. The way the powers are constructed is some of what reminds me of FASERIP - instead of being like Champions or M&M or Icons where you build powers yourself based on effects, the powers in the playtest are just lists of possible powers. Feels very "Ultimate Powers Book" in form. However the lack of ranks for the powers makes it very different (and is another thing that reminds me more of D&D than most other supers games tend to work). [/QUOTE]
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