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A Look Inside The Marvel Multiverse RPG Playtest Edition
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8838248" data-attributes="member: 6802378"><p>[URL unfurl="true"]https://comicbook.com/gaming/news/marvel-multiverse-rpg-major-update-version-1-3/[/URL]</p><p></p><h3>Marvel Multiverse RPG Releases Major Update</h3><p>The full list of updates includes the following: </p><p></p><ul> <li data-xf-list-type="ul">Might is now Melee. The new name reflects the ability's purpose better.</li> <li data-xf-list-type="ul">The number of ability points a character gets per rank has changed. These are mostly much lower.</li> <li data-xf-list-type="ul">We're getting rid of Action Modifiers, which were the ability score plus Rank. Now we're just using the ability score.</li> <li data-xf-list-type="ul">Defense scores are now 10+ the ability score.</li> <li data-xf-list-type="ul">Health and Focus are now 25x Resilience/Vigilance.</li> <li data-xf-list-type="ul">The initiative modifier is now the character's Vigilance score.</li> <li data-xf-list-type="ul">Running Speed is now 5 + 1 for every 5 points of Agility, modified by Size.</li> <li data-xf-list-type="ul">Effects from powers, traits, weapons, or any other item that add to or subtract from damage multipliers do not stack.</li> <li data-xf-list-type="ul">Add the character's ability modifier to damage rolls.</li> <li data-xf-list-type="ul">Damage Reduction now affects the attacker's damage multiplier rather than being a flat number.</li> <li data-xf-list-type="ul">Characters can heal their Health or Focus at any time by spending a Karma point.</li> <li data-xf-list-type="ul">Weapons now add to the damage multiplier. We also added rules for grenades.</li> <li data-xf-list-type="ul">We updated the falling damage rules.</li> <li data-xf-list-type="ul">We added a number of reaction maneuvers.</li> <li data-xf-list-type="ul">Characters who are not heroic can gain and spend Karma but do not start with any.</li> <li data-xf-list-type="ul">We altered the number of power sets and powers a character can have per rank. This mostly went up.</li> <li data-xf-list-type="ul">We clarified how concentration works with powers.</li> <li data-xf-list-type="ul">We clarified a bunch of powers and added a few new ones too.</li> <li data-xf-list-type="ul">We changed the number of extra traits a character gets per rank.</li> <li data-xf-list-type="ul">We changed a number of traits to tags and made the number of tags you can have unlimited.</li> <li data-xf-list-type="ul">We removed a couple traits and turned Combat Trickery into a power.</li> </ul></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8838248, member: 6802378"] [URL unfurl="true"]https://comicbook.com/gaming/news/marvel-multiverse-rpg-major-update-version-1-3/[/URL] [HEADING=2]Marvel Multiverse RPG Releases Major Update[/HEADING] The full list of updates includes the following: [LIST] [*]Might is now Melee. The new name reflects the ability's purpose better. [*]The number of ability points a character gets per rank has changed. These are mostly much lower. [*]We're getting rid of Action Modifiers, which were the ability score plus Rank. Now we're just using the ability score. [*]Defense scores are now 10+ the ability score. [*]Health and Focus are now 25x Resilience/Vigilance. [*]The initiative modifier is now the character's Vigilance score. [*]Running Speed is now 5 + 1 for every 5 points of Agility, modified by Size. [*]Effects from powers, traits, weapons, or any other item that add to or subtract from damage multipliers do not stack. [*]Add the character's ability modifier to damage rolls. [*]Damage Reduction now affects the attacker's damage multiplier rather than being a flat number. [*]Characters can heal their Health or Focus at any time by spending a Karma point. [*]Weapons now add to the damage multiplier. We also added rules for grenades. [*]We updated the falling damage rules. [*]We added a number of reaction maneuvers. [*]Characters who are not heroic can gain and spend Karma but do not start with any. [*]We altered the number of power sets and powers a character can have per rank. This mostly went up. [*]We clarified how concentration works with powers. [*]We clarified a bunch of powers and added a few new ones too. [*]We changed the number of extra traits a character gets per rank. [*]We changed a number of traits to tags and made the number of tags you can have unlimited. [*]We removed a couple traits and turned Combat Trickery into a power. [/LIST] [/QUOTE]
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