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A Look Inside The Marvel Multiverse RPG Playtest Edition
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<blockquote data-quote="Von Ether" data-source="post: 8838351" data-attributes="member: 15582"><p>My purely speculative theory on that. WotC has access to the top 5e freelancers in the biz, so it makes sense they use them to make a product. But if they tell said developers to adapt the system they increase the odds the game will reflect new genres and themes. In this way, it's not much different than what Modiphius and Free League have successfully been doing with their house systems of 2d20 and Year Zero.</p><p></p><p>But like every ttRPG company that's not WotC or Piazo, they have to fight to keep their customers "on the ranch" so to speak, so cross marketing that all their games share a core rule set/ethos helps them.</p><p></p><p>WotC doesn't need to sweat that. More people are coming to D&D than ever and retention is high.</p><p></p><p>Beyond not feeling the need to cross market:</p><ul> <li data-xf-list-type="ul">Plenty of fans of the Hasbro action figures fans could care less what engine runs their game.</li> <li data-xf-list-type="ul">Cross marketing adds validity to critiques comparing the compatibility to the two systems</li> <li data-xf-list-type="ul">Invites demands for more compatibility (which is not a WotC goal and a headache)</li> <li data-xf-list-type="ul">Keeps these IP heavy products further away from the OGL?</li> <li data-xf-list-type="ul">Also keeps a potential generic 5e engine further away from the OGL.</li> <li data-xf-list-type="ul">Creates a strong fan base that has a wide age range separate from D&D they can sell/count twice</li> <li data-xf-list-type="ul">Most of the fans that would care if the engines are similar are savvy enough to figure it out without marketing</li> <li data-xf-list-type="ul">As the younger fans get older, they may make Essence the "D&D" killer app. (Hasbro is going to follow the money and it never hurts to diversify.)</li> </ul><p>And honestly, if everything is experiential, it's easier to say nothing about it first and cross promo later than try to put the genie in the bottle later.</p><p></p><p>Does the Marvel game have the OGL in the back? If not, then Matt is basically doing a 5e love letter to not only Marvel but Mutants and Masterminds as well and they've been standing tall from d20 for a long time. </p><p></p><p>But like I said, this all speculation. But as a side note, I've noticed a lot of new gamers to the scene in the last 6 years or so see "5e" everywhere there is a d20 and a skill check, not realizing they may have it backwards. Like the KS for the recent Dragonbane game based on the 30 year old Swedish game of "Dragons and Demons," which is based on a d20 version of BRP (like Pendragon is.) </p><p></p><p>That's more BRP with advantage/disadvantage and less "5e but roll under."</p></blockquote><p></p>
[QUOTE="Von Ether, post: 8838351, member: 15582"] My purely speculative theory on that. WotC has access to the top 5e freelancers in the biz, so it makes sense they use them to make a product. But if they tell said developers to adapt the system they increase the odds the game will reflect new genres and themes. In this way, it's not much different than what Modiphius and Free League have successfully been doing with their house systems of 2d20 and Year Zero. But like every ttRPG company that's not WotC or Piazo, they have to fight to keep their customers "on the ranch" so to speak, so cross marketing that all their games share a core rule set/ethos helps them. WotC doesn't need to sweat that. More people are coming to D&D than ever and retention is high. Beyond not feeling the need to cross market: [LIST] [*]Plenty of fans of the Hasbro action figures fans could care less what engine runs their game. [*]Cross marketing adds validity to critiques comparing the compatibility to the two systems [*]Invites demands for more compatibility (which is not a WotC goal and a headache) [*]Keeps these IP heavy products further away from the OGL? [*]Also keeps a potential generic 5e engine further away from the OGL. [*]Creates a strong fan base that has a wide age range separate from D&D they can sell/count twice [*]Most of the fans that would care if the engines are similar are savvy enough to figure it out without marketing [*]As the younger fans get older, they may make Essence the "D&D" killer app. (Hasbro is going to follow the money and it never hurts to diversify.) [/LIST] And honestly, if everything is experiential, it's easier to say nothing about it first and cross promo later than try to put the genie in the bottle later. Does the Marvel game have the OGL in the back? If not, then Matt is basically doing a 5e love letter to not only Marvel but Mutants and Masterminds as well and they've been standing tall from d20 for a long time. But like I said, this all speculation. But as a side note, I've noticed a lot of new gamers to the scene in the last 6 years or so see "5e" everywhere there is a d20 and a skill check, not realizing they may have it backwards. Like the KS for the recent Dragonbane game based on the 30 year old Swedish game of "Dragons and Demons," which is based on a d20 version of BRP (like Pendragon is.) That's more BRP with advantage/disadvantage and less "5e but roll under." [/QUOTE]
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