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General Tabletop Discussion
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A Lot Or A Little Equipment?
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<blockquote data-quote="Jack7" data-source="post: 5194935" data-attributes="member: 54707"><p>Excellent points. Sorry, can't give ya XP for it though. Not now anyways.</p><p></p><p>Like you I leaned over time that humping around packs filled with things you will never use is not only a hassle, it very well can be a real danger. Plus if you are forced to discard equipment, lose it, or shed it in a fight, people can track you that way or use it against you. </p><p></p><p>So when going on patrol, or for nay function, I do my bets to reconnoiter and gather information and then decide what will really be needed or is appropriate to the environment and the task. If I don't need it, I ain't gonna lug it.</p><p></p><p>On the other hand if I have good reason to suspect I'll actually need it, I'll hump it around.</p><p></p><p>Also, as you said, I prefer equipment and tools that are multi-functional. If it's got more than one practical and effective use then chances are I'm much more likely to equip it, if appropriate, than not.</p><p></p><p>And over time I developed different packs, parks, belts, slings, and equipment loads for different functions and missions.</p><p></p><p>I have an explorer's and archaeologist pack, a vadding pack, a infiltration pack (mission pack), a law enforcement pack, a military pack, a SAR pack, a CERT pack (just finished my CERT training and they gave us this, but I'm gonna improve on it), and a Medical and Medic's/Field surgery pack. And I keep lists of specialized equipment I might need depending on specific missions or tasks or endeavors. That way I can add onto or break down equipment components as needed, and in a hurry.</p><p></p><p>And I keep weapon and small tool caches in the same way. Careful tool and weapon and ammunition packs and choices are well worth the effort and forethought.</p><p></p><p>I do the same thing for my characters in game (and many of my player shave picked up on the same thing when equipping their characters), and I keep specialized equipment lists for my PCs and certain NPCs too, usually broken down into Wizard, Thief, Clerical, Ranger, Fighter, and Chemical lists. </p><p></p><p></p><p>You can also spread flour, or any fine powder on the floor too, and see if someone passed that way. Most people in dark environments will never know they walked through it. </p><p></p><p></p><p></p><p></p><p>Or we could let it leaven our conversations, and even flourish our thoughts.</p><p></p><p></p><p></p><p></p><p>Yeah, never bring an donkey to a mule fight... that'll just make an ass out of ya.</p></blockquote><p></p>
[QUOTE="Jack7, post: 5194935, member: 54707"] Excellent points. Sorry, can't give ya XP for it though. Not now anyways. Like you I leaned over time that humping around packs filled with things you will never use is not only a hassle, it very well can be a real danger. Plus if you are forced to discard equipment, lose it, or shed it in a fight, people can track you that way or use it against you. So when going on patrol, or for nay function, I do my bets to reconnoiter and gather information and then decide what will really be needed or is appropriate to the environment and the task. If I don't need it, I ain't gonna lug it. On the other hand if I have good reason to suspect I'll actually need it, I'll hump it around. Also, as you said, I prefer equipment and tools that are multi-functional. If it's got more than one practical and effective use then chances are I'm much more likely to equip it, if appropriate, than not. And over time I developed different packs, parks, belts, slings, and equipment loads for different functions and missions. I have an explorer's and archaeologist pack, a vadding pack, a infiltration pack (mission pack), a law enforcement pack, a military pack, a SAR pack, a CERT pack (just finished my CERT training and they gave us this, but I'm gonna improve on it), and a Medical and Medic's/Field surgery pack. And I keep lists of specialized equipment I might need depending on specific missions or tasks or endeavors. That way I can add onto or break down equipment components as needed, and in a hurry. And I keep weapon and small tool caches in the same way. Careful tool and weapon and ammunition packs and choices are well worth the effort and forethought. I do the same thing for my characters in game (and many of my player shave picked up on the same thing when equipping their characters), and I keep specialized equipment lists for my PCs and certain NPCs too, usually broken down into Wizard, Thief, Clerical, Ranger, Fighter, and Chemical lists. You can also spread flour, or any fine powder on the floor too, and see if someone passed that way. Most people in dark environments will never know they walked through it. Or we could let it leaven our conversations, and even flourish our thoughts. Yeah, never bring an donkey to a mule fight... that'll just make an ass out of ya. [/QUOTE]
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