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A Lot Or A Little Equipment?
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<blockquote data-quote="Wolf1066" data-source="post: 5195479" data-attributes="member: 88680"><p>LOL.</p><p></p><p></p><p>In our games that would probably be a "Punknaught" with the works and extra pepperoni. A Punknaught, for those unfamiliar with CP2020 is an old truck or bus crudely armoured with whatever scrap metal and old flak jackets that can be found, armed with whatever firearms the occupants can muster and typically a crude hovercraft due to scavenged ducted fan motors strapped/bolted/welded/silly-puttied to the outside. Enough room inside for your buddies and all your gear. Not the fastest nor most elegant and traditionally as "quirky" as a mule team.</p><p></p><p>Your cautionary tale illustrates why my characters tend to have only what they can comfortably carry by hand even if they are traveling in/on something that can carry much more. Sure, they might have a house filled with antiques and handy stuff - perhaps even a selection of the sort of kits Jack7 mentioned - but when they leave that house, they travel light. Expecting a firefight? Strap on the sidearm and spare mags. Wait, you're off for a week's journey? Make sure you throw the pocket-sized cleaning kit (that has only the appropriate bits for the firearms you have) and an extra box of ammo into your pack or jacket pocket.</p><p></p><p>My characters (like me in real life) do have things they have on them at all times - pocket knives, watch and such.</p><p></p><p>IRL, my standard walk-about gear includes Leatherman pocket tool in pouch on belt, mobile phone, Swiss Army knife (the Leatherman hasn't got a corkscrew, the pocket knife does), USB data sticks, wallet, keys, comb, cigarettes and lighter. A watch as well, but I classify that as clothing. If my iPaq were working reliably, I'd carry that, too.</p><p></p><p>That's a lightened load. I used to carry pens, notebooks, business card case, pocket torch (flashlight) and assorted other bits of junk as well. Would carry a pocket torch still if my one weren't broken.</p><p></p><p>When travelling I always carry a small first aid kit in addition to my limited amount of clothes and small "toilet kit".</p><p></p><p>My characters also tend to have their pockets and belt pouches containing phones, pocket knives, multi-tools, portable computers, pocket torches, latex gloves and CPR mask etc. depending on their jobs and backgrounds. Small first aid kits are standard pack equipment, minimal clothes, Army-Surplus mess kit, larger torch and wet/cold weather gear. If the situation warrants: 3-person dome tent (small enough for one person to carry easily, spacious enough when pitched for a comfortable night's sleep), sleeping bag, compact gas cooker, pocket survival kit, mylar "space blanket" and firelighting kit.</p><p></p><p>If travelling by motorbike, add a small tool kit containing a tailored selection of tools - why carry an entire socket set when you only need 5mm, 10mm, 12mm, 14mm and 16mm for all the bolts/nuts on your bike except the wheel nuts? And the wheel nuts are taken care of by a couple of wrench/tyre iron combitools. <strong>One </strong>bit-driver and all the right screwdriver/hex-key bits...</p><p></p><p>That just leaves weapon(s), cleaning/sharpening gear, magazines and ammo if relevant.</p><p></p><p>Even when playing D&D, my characters had little more than pack, tent, bed roll, fire kit, spare clothes and weapons. Less if we were underground or living out of inns.</p><p></p><p>Never saw the point in carrying tons of stuff just in case we meet X monster (or Y or Z or most the rest of the alphabet, come to think of it...).</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5195479, member: 88680"] LOL. In our games that would probably be a "Punknaught" with the works and extra pepperoni. A Punknaught, for those unfamiliar with CP2020 is an old truck or bus crudely armoured with whatever scrap metal and old flak jackets that can be found, armed with whatever firearms the occupants can muster and typically a crude hovercraft due to scavenged ducted fan motors strapped/bolted/welded/silly-puttied to the outside. Enough room inside for your buddies and all your gear. Not the fastest nor most elegant and traditionally as "quirky" as a mule team. Your cautionary tale illustrates why my characters tend to have only what they can comfortably carry by hand even if they are traveling in/on something that can carry much more. Sure, they might have a house filled with antiques and handy stuff - perhaps even a selection of the sort of kits Jack7 mentioned - but when they leave that house, they travel light. Expecting a firefight? Strap on the sidearm and spare mags. Wait, you're off for a week's journey? Make sure you throw the pocket-sized cleaning kit (that has only the appropriate bits for the firearms you have) and an extra box of ammo into your pack or jacket pocket. My characters (like me in real life) do have things they have on them at all times - pocket knives, watch and such. IRL, my standard walk-about gear includes Leatherman pocket tool in pouch on belt, mobile phone, Swiss Army knife (the Leatherman hasn't got a corkscrew, the pocket knife does), USB data sticks, wallet, keys, comb, cigarettes and lighter. A watch as well, but I classify that as clothing. If my iPaq were working reliably, I'd carry that, too. That's a lightened load. I used to carry pens, notebooks, business card case, pocket torch (flashlight) and assorted other bits of junk as well. Would carry a pocket torch still if my one weren't broken. When travelling I always carry a small first aid kit in addition to my limited amount of clothes and small "toilet kit". My characters also tend to have their pockets and belt pouches containing phones, pocket knives, multi-tools, portable computers, pocket torches, latex gloves and CPR mask etc. depending on their jobs and backgrounds. Small first aid kits are standard pack equipment, minimal clothes, Army-Surplus mess kit, larger torch and wet/cold weather gear. If the situation warrants: 3-person dome tent (small enough for one person to carry easily, spacious enough when pitched for a comfortable night's sleep), sleeping bag, compact gas cooker, pocket survival kit, mylar "space blanket" and firelighting kit. If travelling by motorbike, add a small tool kit containing a tailored selection of tools - why carry an entire socket set when you only need 5mm, 10mm, 12mm, 14mm and 16mm for all the bolts/nuts on your bike except the wheel nuts? And the wheel nuts are taken care of by a couple of wrench/tyre iron combitools. [B]One [/B]bit-driver and all the right screwdriver/hex-key bits... That just leaves weapon(s), cleaning/sharpening gear, magazines and ammo if relevant. Even when playing D&D, my characters had little more than pack, tent, bed roll, fire kit, spare clothes and weapons. Less if we were underground or living out of inns. Never saw the point in carrying tons of stuff just in case we meet X monster (or Y or Z or most the rest of the alphabet, come to think of it...). [/QUOTE]
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