Scribble
First Post
Just thinking about an idea for a "low magic" 4e campaign... Seems like it would be realtively easy to do.
First I'd ban all but the martial classes.
Then I'd ban most magic items. I think some of the plusses only type items could just be rebranded into "power" items... items that aren't magic, just well crafted, or something. (Like a hatori hanzo blade...)
Potions of healing I would keep, and maybe some fo the others. I feel like potions fit into a low magic campaign. Artifacts would be the main "magic items" of the campaign world though
I'd also keep rituals because I'm not trying for a no magic campaign. Rituals seem to fit well with a low magic idea, but I would add some sort of issue with using them though other then cost. Maybe a chance it becomes dangerous?
I'd need to build a martial controller probably.
Not sure about races.
All in all doesn't seem like a lot of work to do? Anyone see anything I'm missing?
First I'd ban all but the martial classes.
Then I'd ban most magic items. I think some of the plusses only type items could just be rebranded into "power" items... items that aren't magic, just well crafted, or something. (Like a hatori hanzo blade...)
Potions of healing I would keep, and maybe some fo the others. I feel like potions fit into a low magic campaign. Artifacts would be the main "magic items" of the campaign world though
I'd also keep rituals because I'm not trying for a no magic campaign. Rituals seem to fit well with a low magic idea, but I would add some sort of issue with using them though other then cost. Maybe a chance it becomes dangerous?
I'd need to build a martial controller probably.
Not sure about races.
All in all doesn't seem like a lot of work to do? Anyone see anything I'm missing?