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A Low Magic Setting -- Advice?
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<blockquote data-quote="colonelkwok" data-source="post: 590734" data-attributes="member: 9751"><p><strong>low magic campaign</strong></p><p></p><p>I think that a low magic campaign has promise. It is important to find a replacement for the wizard/sorc- in other words, there still need to be wise men in the campaign who are looked to for advice/aid/leadership/obscure knowledge (in my opinion). </p><p>(The one thing that concerns me regarding your "tweaking" was the bard class- i'd be carefull that the bard doesn't become a superclass.)</p><p>Moving on, I think that the best way to deal with a low magic campaign is to rethink magic's role. Is magic uncommon, undeveloped? If that is the case, I strongly recommend an emphasis placed upon knowledge (ie, history, engineering, diplomancy, etc. etc.) instead of magic, so that the dynamic of a "wise old man with pointed cap" isn't lost. Experts with an emphasis placed upon scholarly pursuits can take the role wizards once took in communities and campaigns, their power coming from their knowledge instead of fireballs.</p><p>I have found that wise men/well educated men are crucial to any campaigns I have ever run- they are a source of information, guidance, aid, and direction which prove invaluable to PC's. Further, the rping opportunity with such characters is limitless.</p><p>Also, If magic is uncommon, then even in a low-magic campaign magic in general could still be important in the grand scheme of things. I recommend making magic more impressive through its impact in not-so-concrete terms, in other words, make the small things important, which could enhance the richness of a campaign even more, when magic is rare and through good DMing even small cantrips and the like can be seen as awesome!</p><p>I hope this long-winded post offers some help.</p></blockquote><p></p>
[QUOTE="colonelkwok, post: 590734, member: 9751"] [b]low magic campaign[/b] I think that a low magic campaign has promise. It is important to find a replacement for the wizard/sorc- in other words, there still need to be wise men in the campaign who are looked to for advice/aid/leadership/obscure knowledge (in my opinion). (The one thing that concerns me regarding your "tweaking" was the bard class- i'd be carefull that the bard doesn't become a superclass.) Moving on, I think that the best way to deal with a low magic campaign is to rethink magic's role. Is magic uncommon, undeveloped? If that is the case, I strongly recommend an emphasis placed upon knowledge (ie, history, engineering, diplomancy, etc. etc.) instead of magic, so that the dynamic of a "wise old man with pointed cap" isn't lost. Experts with an emphasis placed upon scholarly pursuits can take the role wizards once took in communities and campaigns, their power coming from their knowledge instead of fireballs. I have found that wise men/well educated men are crucial to any campaigns I have ever run- they are a source of information, guidance, aid, and direction which prove invaluable to PC's. Further, the rping opportunity with such characters is limitless. Also, If magic is uncommon, then even in a low-magic campaign magic in general could still be important in the grand scheme of things. I recommend making magic more impressive through its impact in not-so-concrete terms, in other words, make the small things important, which could enhance the richness of a campaign even more, when magic is rare and through good DMing even small cantrips and the like can be seen as awesome! I hope this long-winded post offers some help. [/QUOTE]
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