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*Pathfinder & Starfinder
A-M vs. Dead Magic (?)
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<blockquote data-quote="Greenfield" data-source="post: 5978995" data-attributes="member: 6669384"><p>Actually, I think it's defined quite clearly.</p><p></p><p>But something I said about real life also pertains to games: "My dearest hope is that someday there will be a law so well and clearly written that even a lawyer can understand it."</p><p></p><p>The same can be said for rules and rules lawyers.</p><p></p><p>I've known people who argued long and hard about whether or not one plus one equaled two. (I'm not kidding.) So the fact that you can find people who choose not to understand a rule doesn't mean that there's some fault in the rule. Sometimes it's a chase of people who see "one plus one" and want eleven instead of two.</p><p></p><p>Your "approach" would say "Anti-Magic doesn't mean anti-magic, it just means it's a high level casters only club."</p><p></p><p>The thing about rewriting selective rules is that it seldom takes the rest of the rules into account. And it's incredibly hard to do just one thing. There are always unintended consequences, and consequences of those consequences. The ripples go on for a while, and it's really hard to see how far they'll go, or what else they'll affect.</p><p></p><p>For me, A-M rules fall into the category of, "If it ain't broke, don't try to fix it." So if you must "fix" the A-M rules, fix them to do what they were intended to do, instead of trying to turn them into something completely new.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5978995, member: 6669384"] Actually, I think it's defined quite clearly. But something I said about real life also pertains to games: "My dearest hope is that someday there will be a law so well and clearly written that even a lawyer can understand it." The same can be said for rules and rules lawyers. I've known people who argued long and hard about whether or not one plus one equaled two. (I'm not kidding.) So the fact that you can find people who choose not to understand a rule doesn't mean that there's some fault in the rule. Sometimes it's a chase of people who see "one plus one" and want eleven instead of two. Your "approach" would say "Anti-Magic doesn't mean anti-magic, it just means it's a high level casters only club." The thing about rewriting selective rules is that it seldom takes the rest of the rules into account. And it's incredibly hard to do just one thing. There are always unintended consequences, and consequences of those consequences. The ripples go on for a while, and it's really hard to see how far they'll go, or what else they'll affect. For me, A-M rules fall into the category of, "If it ain't broke, don't try to fix it." So if you must "fix" the A-M rules, fix them to do what they were intended to do, instead of trying to turn them into something completely new. [/QUOTE]
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A-M vs. Dead Magic (?)
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