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a Mad Treant
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<blockquote data-quote="Three_Haligonians" data-source="post: 3322858" data-attributes="member: 19546"><p>When you say "go mad" do you mean like a psychotic frenzy? If you do, then Frank is right - it's gonna force a messy combat.</p><p></p><p>Perhaps instead it could "go mad" in a more subtle, yet disturbing, way. Some examples could include:</p><p></p><p>- In order to keep the peace, it has segregated all the animals. The herbivores in one area, the carnivores in another, the birds in their own, and the fish in their own, etc. </p><p></p><p>- It has decided that all the carnivores must eat vegtables and all the herbivores must now hunt the carnivores for some amount of time - this is so that the scales will tip back into balance to make up for all the time it's gone the other way.</p><p></p><p>- Maybe it has worked out a hierarchy among all the plants and now prunes the forest accordingly - so that young trees of a "lower" stature must be destroyed or removed in favour of older plants of a higher position. Doing so even if it's actually bad for the plants involved.</p><p></p><p>- It had decided to re-arrange the forest, using its animation abilities. The movement is nonsensical and random (though the treant sees important patterns). This is playing havoc with the local wildlife. Perhaps the treant thinks the forest should move around the landscape as well.</p><p></p><p></p><p>And so forth...</p><p></p><p>This way, you still get the plot hook of a treant gone crazy without the danger of having it kill the PCs. Besides, doing it this way may get the PCs to feel sorry for the treant and more open to looking for the dastardly wizard behind it all - rather than just feeling threatened by an enemy and reaching for the hatchets and saws.</p><p></p><p></p><p>J from Three Haligonians</p></blockquote><p></p>
[QUOTE="Three_Haligonians, post: 3322858, member: 19546"] When you say "go mad" do you mean like a psychotic frenzy? If you do, then Frank is right - it's gonna force a messy combat. Perhaps instead it could "go mad" in a more subtle, yet disturbing, way. Some examples could include: - In order to keep the peace, it has segregated all the animals. The herbivores in one area, the carnivores in another, the birds in their own, and the fish in their own, etc. - It has decided that all the carnivores must eat vegtables and all the herbivores must now hunt the carnivores for some amount of time - this is so that the scales will tip back into balance to make up for all the time it's gone the other way. - Maybe it has worked out a hierarchy among all the plants and now prunes the forest accordingly - so that young trees of a "lower" stature must be destroyed or removed in favour of older plants of a higher position. Doing so even if it's actually bad for the plants involved. - It had decided to re-arrange the forest, using its animation abilities. The movement is nonsensical and random (though the treant sees important patterns). This is playing havoc with the local wildlife. Perhaps the treant thinks the forest should move around the landscape as well. And so forth... This way, you still get the plot hook of a treant gone crazy without the danger of having it kill the PCs. Besides, doing it this way may get the PCs to feel sorry for the treant and more open to looking for the dastardly wizard behind it all - rather than just feeling threatened by an enemy and reaching for the hatchets and saws. J from Three Haligonians [/QUOTE]
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