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A Magic Item for Milestones in 3.5
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<blockquote data-quote="Set" data-source="post: 4494156" data-attributes="member: 41584"><p>This is a pretty spiffy idea.</p><p> </p><p>You might consider a pseudo-rationale for why such an item would increase in power as the day goes on.</p><p> </p><p>Some examples;</p><p> </p><p>Perhaps the item was consecrated by a temple of the god of battle, and his blessings increase as the person engages in more and more battles, and then fade as they rest.</p><p> </p><p>Perhaps the item draws magical energy (arcane or divine) from the user, in quantities too small to be detected, so that the more levels of spells the caster uses in a day, the greater the charge of the item (so that, by the time he has few spells left, they strike at enhanced Caster level or have a higher value for spell penetration or DC or whatever.)</p><p> </p><p>Perhaps the item similarly draws upon / is charged by other daily class ability uses, such as Barbarian rage (growing hotter after the Barbarian rages and giving him some small bonus that grows with each additional Rage used during a day), Bard music (producing a very quiet resonating tone after 'inspired' by the bardic music, growing slightly louder and clearer to the Bard, but inaudible to anyone else, with each additional bardic music use during the day), Cleric Turning, Druid Wild Shape, Paladin Smite, Monk Stunning Fist, etc.</p><p> </p><p>Perhaps the item has a spirit within it, a violent spirit of chaos, or a crusading spirit of righteousness, one that grows more excited (and provides stronger bonuses) the more combats are entered into, and, since the spirit might have certain standards as to what sort of combat it considers gripping and / or righteous, the character discovers that combats that end too quickly (dispatching a single foe in a round, for instance) 'don't count' as they don't satisfy the spirit. The spirit might be samurai-like, considering the wielder unworthy of it's greater blessings and only bequeathing them upon the wielder when it feels that they have sufficiently earned it's respect for the day. It remembers quite well the previous days actions, but it chides the user if the user tries to cash in on yesterday's heroic deeds. "You think that you only need to be a hero yesterday? That today you can be a shiftless layabout and receive the honor of my advice? You cannot call yourself a hero if you are not willing to be a hero *every day!* Get to work. Prove yourself!"</p><p> </p><p>Perhaps the item is necromantic or even vampiric in nature and literally is *feeding* upon the deaths of the users foes. It only charges in the presence of hot blood (or whatever) spilled in true combat, and ritual sacrifice does nothing for it. If the user isn't *also* in mortal danger, the necromantic items hungers are not stirred, and it provides no benefit.</p></blockquote><p></p>
[QUOTE="Set, post: 4494156, member: 41584"] This is a pretty spiffy idea. You might consider a pseudo-rationale for why such an item would increase in power as the day goes on. Some examples; Perhaps the item was consecrated by a temple of the god of battle, and his blessings increase as the person engages in more and more battles, and then fade as they rest. Perhaps the item draws magical energy (arcane or divine) from the user, in quantities too small to be detected, so that the more levels of spells the caster uses in a day, the greater the charge of the item (so that, by the time he has few spells left, they strike at enhanced Caster level or have a higher value for spell penetration or DC or whatever.) Perhaps the item similarly draws upon / is charged by other daily class ability uses, such as Barbarian rage (growing hotter after the Barbarian rages and giving him some small bonus that grows with each additional Rage used during a day), Bard music (producing a very quiet resonating tone after 'inspired' by the bardic music, growing slightly louder and clearer to the Bard, but inaudible to anyone else, with each additional bardic music use during the day), Cleric Turning, Druid Wild Shape, Paladin Smite, Monk Stunning Fist, etc. Perhaps the item has a spirit within it, a violent spirit of chaos, or a crusading spirit of righteousness, one that grows more excited (and provides stronger bonuses) the more combats are entered into, and, since the spirit might have certain standards as to what sort of combat it considers gripping and / or righteous, the character discovers that combats that end too quickly (dispatching a single foe in a round, for instance) 'don't count' as they don't satisfy the spirit. The spirit might be samurai-like, considering the wielder unworthy of it's greater blessings and only bequeathing them upon the wielder when it feels that they have sufficiently earned it's respect for the day. It remembers quite well the previous days actions, but it chides the user if the user tries to cash in on yesterday's heroic deeds. "You think that you only need to be a hero yesterday? That today you can be a shiftless layabout and receive the honor of my advice? You cannot call yourself a hero if you are not willing to be a hero *every day!* Get to work. Prove yourself!" Perhaps the item is necromantic or even vampiric in nature and literally is *feeding* upon the deaths of the users foes. It only charges in the presence of hot blood (or whatever) spilled in true combat, and ritual sacrifice does nothing for it. If the user isn't *also* in mortal danger, the necromantic items hungers are not stirred, and it provides no benefit. [/QUOTE]
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