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A Magic Item for Milestones in 3.5
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<blockquote data-quote="Noumenon" data-source="post: 4494539" data-attributes="member: 70102"><p>I'm definitely keeping the idea of the gem having opinions. If your first axe blow of the day, when the gem is still cold, is just chopping firewood or something, that gem is going to freeze down to <em>chill touch</em> temperatures. And if you're purposely turning all the roleplaying scenes into combat, the gem needs to have some idea of propriety or I've just created "the Magic Gem of Hackenslash."</p><p></p><p>The idea of the gem having alignment, with a chaotic spirit, is intriguing, but it might be hard to get it to trigger if you have to be breaking the law or something for it to work. I guess players set on making 10 combats a day are gonna cause a lot of chaos without really trying. What else would a chaotic gem like?</p><p></p><p></p><p></p><p>I hate to make it evil because the barbarian follows Kord. I wonder if I should have it trigger on first attack, or on first blood? If it's blood I would want it to start beating like a heart in the barbarian's pocket and pound faster and harder for each encounter where blood is spilled.</p><p></p><p>The idea of requiring the user to be in mortal danger has to be somewhere in the flavor for balance. It suggests that it might feed off his adrenaline. When I first read your idea about the gem feeding off bardic music, or Stunning Fist uses, I thought "But I don't want to encourage bardic music, I want to encourage battles without resting." If I make a family of gems that work like this, though, I wouldn't want them all to feed off battles. It would be redundant and practically force the party into combat. So a "bard's gem" that encourages bard class skills with a nice inspire courage effect would be keen.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 4494539, member: 70102"] I'm definitely keeping the idea of the gem having opinions. If your first axe blow of the day, when the gem is still cold, is just chopping firewood or something, that gem is going to freeze down to [i]chill touch[/i] temperatures. And if you're purposely turning all the roleplaying scenes into combat, the gem needs to have some idea of propriety or I've just created "the Magic Gem of Hackenslash." The idea of the gem having alignment, with a chaotic spirit, is intriguing, but it might be hard to get it to trigger if you have to be breaking the law or something for it to work. I guess players set on making 10 combats a day are gonna cause a lot of chaos without really trying. What else would a chaotic gem like? I hate to make it evil because the barbarian follows Kord. I wonder if I should have it trigger on first attack, or on first blood? If it's blood I would want it to start beating like a heart in the barbarian's pocket and pound faster and harder for each encounter where blood is spilled. The idea of requiring the user to be in mortal danger has to be somewhere in the flavor for balance. It suggests that it might feed off his adrenaline. When I first read your idea about the gem feeding off bardic music, or Stunning Fist uses, I thought "But I don't want to encourage bardic music, I want to encourage battles without resting." If I make a family of gems that work like this, though, I wouldn't want them all to feed off battles. It would be redundant and practically force the party into combat. So a "bard's gem" that encourages bard class skills with a nice inspire courage effect would be keen. [/QUOTE]
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