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A magic pool - ideas wanted
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5635801" data-attributes="member: 6674868"><p>One option could be to look at the Geomancer PrC, Complete Divine p.41 the list of Drifts which are devolution changes that grant different abilities. There are 50 Drifts to choose from, arranged in Stages with 10 choices per stage. Stage 1 changes have no mechanical effect, and each stage has increasingly more powerful abilities. Read over the list, choose which levels of power you think are reasonable, (maybe the stage 2-4 lists?) and assign those to a die roll.</p><p></p><p>Some examples are: </p><p></p><p>Stage 2-</p><p>A small camel's hump grows on your back. You can go without water for up to five days.</p><p>You become as graceful as a cat. You gain a +4 on balance checks.</p><p></p><p>Stage 3-</p><p>You sprout fish gills. You can breathe both water and air.</p><p>Your eyes become as sharp as an owls. You gain a +4 on spot checks in dusk or darkness.</p><p></p><p>Stage 4-</p><p>You gain a boar's ferocity. You continue to fight without penalty even when disabled or dying.</p><p>You can grab like a bear. You gain the Improved Grab ability.</p><p></p><p>Stage 5-</p><p>You gain the tremorsense of an earthworm. You can sense anything in contact with the ground within 30 feet of you.</p><p>Feathered or Batlike wings grow from your back. You gain a fly speed of 60 feet.</p><p></p><p>consult the book for all the options.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5635801, member: 6674868"] One option could be to look at the Geomancer PrC, Complete Divine p.41 the list of Drifts which are devolution changes that grant different abilities. There are 50 Drifts to choose from, arranged in Stages with 10 choices per stage. Stage 1 changes have no mechanical effect, and each stage has increasingly more powerful abilities. Read over the list, choose which levels of power you think are reasonable, (maybe the stage 2-4 lists?) and assign those to a die roll. Some examples are: Stage 2- A small camel's hump grows on your back. You can go without water for up to five days. You become as graceful as a cat. You gain a +4 on balance checks. Stage 3- You sprout fish gills. You can breathe both water and air. Your eyes become as sharp as an owls. You gain a +4 on spot checks in dusk or darkness. Stage 4- You gain a boar's ferocity. You continue to fight without penalty even when disabled or dying. You can grab like a bear. You gain the Improved Grab ability. Stage 5- You gain the tremorsense of an earthworm. You can sense anything in contact with the ground within 30 feet of you. Feathered or Batlike wings grow from your back. You gain a fly speed of 60 feet. consult the book for all the options. [/QUOTE]
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A magic pool - ideas wanted
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