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General Tabletop Discussion
*Pathfinder & Starfinder
A magic pool - ideas wanted
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<blockquote data-quote="Jon_Dahl" data-source="post: 5637820" data-attributes="member: 89822"><p>Thank you for the feedback.</p><p></p><p>The 'player's choice'-issue = Yes, I do agree. But you only get this by rolling a natural 00, I was just thinking about making that special, you know. Not trying justify or anything.</p><p></p><p>XP loss = Hmmm, why is it overly harsh? Permanency gives you low-level spell effects permanently (some are even mid-level) and they have exclusively an XP-cost. Such as Darkvision costs 1000 XP to be made permanent. Many of the abilities above are more or less about the same strenght as Darkvision or Resistance (500 XP). I could adjust the cost to be 1000 or 500 XP, but otherwise I find my own idea to be brilliant (which always sounds bad <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). IMO the abilities given by the well are more like Permanency spell than magical items. This is of course arguable. We have LA, we have wealth per level and we have Permanency spell with XP-cost. It's a mess!</p><p></p><p>Smite-issue = I was thinking about the same as you, but think about the funniness: If paladin would have Smite Good, would that be something new? Nothing serious... It wouldn't ruin the character either, just don't smite if you don't want to?</p></blockquote><p></p>
[QUOTE="Jon_Dahl, post: 5637820, member: 89822"] Thank you for the feedback. The 'player's choice'-issue = Yes, I do agree. But you only get this by rolling a natural 00, I was just thinking about making that special, you know. Not trying justify or anything. XP loss = Hmmm, why is it overly harsh? Permanency gives you low-level spell effects permanently (some are even mid-level) and they have exclusively an XP-cost. Such as Darkvision costs 1000 XP to be made permanent. Many of the abilities above are more or less about the same strenght as Darkvision or Resistance (500 XP). I could adjust the cost to be 1000 or 500 XP, but otherwise I find my own idea to be brilliant (which always sounds bad :)). IMO the abilities given by the well are more like Permanency spell than magical items. This is of course arguable. We have LA, we have wealth per level and we have Permanency spell with XP-cost. It's a mess! Smite-issue = I was thinking about the same as you, but think about the funniness: If paladin would have Smite Good, would that be something new? Nothing serious... It wouldn't ruin the character either, just don't smite if you don't want to? [/QUOTE]
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A magic pool - ideas wanted
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