A Magical Medieval Society: Western Europe PDF for sale


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The page for this PDF mentions a free download of chapter 4 but I can't find it. Am I just to blind to find it. Can someone help?
 


for "Economies: The best complex economic simulator for D20 ever created." is that for getting a feel of medieval economics as far as flavor descriptions or a rules system that a PC merchant could use?
 
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Voadam said:
for "Economies: The best complex economic simulator for D20 ever created." is that for getting a feel of medieval economics as far as flavor descriptions or a rules system that a PC merchant could use?

It is both. :) We discuss the differences between the medieval economic system and what we're familiar with now. And we also provide mechanics to allow GMs to create a more realistic economic world for their games.

The basic idea is that every item has a purchase DC that allows PCs to buy and sell the item at the listed price. The DC is modified by different things. Very simple, very elegant.

GMs can make cities where say, a sword is a DC 6 item and then have merchants move it to cities where the sword sells for DC10. This effectivly changes the price paid for the item at the various locations.

edit: see my post in this thread http://enworld.cyberstreet.com/showthread.php?s=&postid=714762#post714762 for a longer explination.

joe b.
 
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Economic Simulators

As far as I know, it's the only one in d20.:D

Unfortunately, I'm broke. Which means I've another eight days before I can get it. After all the hard(ly) work I've done on enhancements, would a comp be possible?

Anyhow, here's a little bit on pricing.

One consideration when pricing an item many people tend to overlook is the price of real estate. The more land costs in an area, the more things will cost. Rents are higher, taxes are higher, basic maintenance and food are higher. This all means prices charged have to be higher to cover expenses. So that $12.00 sword you got in that small town is likely to be a $20.00 sword in the big metropolis.

Transportation costs add to the price as well. A trading center with access to well maintained roads and large water ways will have lower prices than a burg with one road that gets shut down during the rainy season.

Then you have places that specialize in the production or manufacture of an item. You want a deal on a one pound steak, you go to cattle country. You want a great deal on elf made arrows, you visit the elves.

At the same time, there are unusual situations. In the 18th century a Russian mining settlement east of the Urals got cut off for a few years by bad weather, washed out roads, and the like. They kept on mining, platinum. It got to the point they had no place to put the platinum bars, so the camp commander ordered the platimun be used to mint coins. Since they had so much platinum they used it to mint kopecks, the Russian equivalent of our penny.

Scenario: The party goes to town and sells off some old jewelry they'd found for $1,000. Weeks later while visiting the big city they find a single piece from that horde going for $10,000. How do you think they're going to feel?:p

And there you have some tidbits from the mind of the one and only Mythusmage. Use wisely.:D
 

Now, if the PCs waited to sell the jewelry until they got to the big city, how much more would they have gotten for it?

I got the pdf printed up an placed in report cover and have started reading it.

It is absolutely amazing, the amount of content in the MMS. This answers so many questions I've had about medieval society without having to try and find tidbits here and there in books from the library or on my bookshelf.

Suzi Yee and Joe Browning, the two of you have made a wonderful product! Congratulations!!:D
 


Wow.

This is an impressive book. Enough that I feel swamped by trying to read it at 1 am.

Methinks I will set my printer to print it out for later perusal and reference.

Detailed you say?
 

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