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A Magical Society: Ecology and Culture
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<blockquote data-quote="wocky" data-source="post: 2014924" data-attributes="member: 11408"><p>My bad rating is not because it lacks d20 rules, though I feel it should be pointed out in the review (particularly because of the d20 logo in the cover, and the requirement of the PHB in the back, as per the d20 license rules).</p><p></p><p>I had several expectations before reading the book, and they were not met. OK, it wasn't exactly what I was hoping for, but I don't think it's good enough at what it attempts either, and that's why I gave it a bad rating. The subject matter it covers will hardly be central to most adventures, and yet it requires the use of further books as reference material (the fact that it provides no support rules means extra work for the DM as well). Many subjects that will never enter gameplay (axial tilt, plate tectonics, etc.) are covered in too much detail, while nothing (or not enough) is said about things that might be relevant to game play (natural disasters, the layers of the atmosphere, gravity, sailing, water currents, volcanoes, astronomy, commerce, cities, prehistory).</p><p></p><p>That left aside, the gnome and guy in full plate in the cover (plus the "Magical" bit on the cover) might suggest that the book is less of a text-book dealing with earth-like planets (i.e. the earth), and more of a text-book for magical worlds. It was a let down to find out that the chapter dealing with ecology gave no clues as how to factor in beholders or giants in the food chain... but the bad part is, even if I wanted to create an earth-like tropical island, the book wouldn't be enough (I'd still need plenty of time, and some extra reading).</p><p></p><p>I hope this makes my opinions clearer, though I believe all reviews are based on subjective criteria, the reviewer's expectations (and how the book meets them) being an important factor. Readers should be able to understand how my own subjectivity (or any other reviewer's) comes into play, and base the relevance they'll give the review on that.</p></blockquote><p></p>
[QUOTE="wocky, post: 2014924, member: 11408"] My bad rating is not because it lacks d20 rules, though I feel it should be pointed out in the review (particularly because of the d20 logo in the cover, and the requirement of the PHB in the back, as per the d20 license rules). I had several expectations before reading the book, and they were not met. OK, it wasn't exactly what I was hoping for, but I don't think it's good enough at what it attempts either, and that's why I gave it a bad rating. The subject matter it covers will hardly be central to most adventures, and yet it requires the use of further books as reference material (the fact that it provides no support rules means extra work for the DM as well). Many subjects that will never enter gameplay (axial tilt, plate tectonics, etc.) are covered in too much detail, while nothing (or not enough) is said about things that might be relevant to game play (natural disasters, the layers of the atmosphere, gravity, sailing, water currents, volcanoes, astronomy, commerce, cities, prehistory). That left aside, the gnome and guy in full plate in the cover (plus the "Magical" bit on the cover) might suggest that the book is less of a text-book dealing with earth-like planets (i.e. the earth), and more of a text-book for magical worlds. It was a let down to find out that the chapter dealing with ecology gave no clues as how to factor in beholders or giants in the food chain... but the bad part is, even if I wanted to create an earth-like tropical island, the book wouldn't be enough (I'd still need plenty of time, and some extra reading). I hope this makes my opinions clearer, though I believe all reviews are based on subjective criteria, the reviewer's expectations (and how the book meets them) being an important factor. Readers should be able to understand how my own subjectivity (or any other reviewer's) comes into play, and base the relevance they'll give the review on that. [/QUOTE]
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