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A Magical University Town
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<blockquote data-quote="Neonchameleon" data-source="post: 5479286" data-attributes="member: 87792"><p>In War of the Burning Sky, there's a city called Seaquen with a Mages Academy called the Lyceum at the heart. I'm currently running the module there and am fleshing out Seaquen in ways not suggested in the module - as a university town (albeit one overrun by refugees) that's preparing for war. Little details so far (there are others I've forgotten):</p><ul> <li data-xf-list-type="ul">The sewers are the cleanest anywhere despite the complete absence of sewer workers. That's because the tunnels themselves are magic circles, and the inhabitants of the sewers are oozes (which eat almost anything) and rust monsters (which eat anything the oozes can't - and scurry away from the oozes). You thought the local sewers were dangerous?<ul> <li data-xf-list-type="ul">This is also going to fit into the plans for the defence of Seaquen - catapult-launched Black Puddings and Gelatinous Cubes for anti-ship warfare, anyone? Or commando raids to introduce some of the rust monsters to enemy encampments and armouries? Hey, I never said they were <em>sensible</em> mages.</li> </ul></li> <li data-xf-list-type="ul">Biomancers. Just biomancers. "Umm... which gender are they?" "The ones their names would indicate. They've both swapped twice."</li> <li data-xf-list-type="ul">The Corpse Compensation Scheme where you get paid to accept a tattoo that turns you into a zombie after you die. A lot of the militia are accepting this. ("My greatest regret is that I only have one life to lay down for my country." "My body's going to continue serving after I'm dead.")</li> <li data-xf-list-type="ul">The Modern Golem Project. Apparently it takes a fraction of the magic to animate a golem if it only moves at mechanical joints rather than bends stone. Meaning that iron golems, hinges, and ball and socket joints are appearing fast.</li> <li data-xf-list-type="ul">Architecture - thick walls, thin roofs.</li> <li data-xf-list-type="ul">"Rag and bone week" mentioned by a few locals with a shudder.</li> </ul><p>Any more ideas for such a town?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5479286, member: 87792"] In War of the Burning Sky, there's a city called Seaquen with a Mages Academy called the Lyceum at the heart. I'm currently running the module there and am fleshing out Seaquen in ways not suggested in the module - as a university town (albeit one overrun by refugees) that's preparing for war. Little details so far (there are others I've forgotten): [LIST] [*]The sewers are the cleanest anywhere despite the complete absence of sewer workers. That's because the tunnels themselves are magic circles, and the inhabitants of the sewers are oozes (which eat almost anything) and rust monsters (which eat anything the oozes can't - and scurry away from the oozes). You thought the local sewers were dangerous? [LIST] [*]This is also going to fit into the plans for the defence of Seaquen - catapult-launched Black Puddings and Gelatinous Cubes for anti-ship warfare, anyone? Or commando raids to introduce some of the rust monsters to enemy encampments and armouries? Hey, I never said they were [I]sensible[/I] mages. [/LIST] [*]Biomancers. Just biomancers. "Umm... which gender are they?" "The ones their names would indicate. They've both swapped twice." [*]The Corpse Compensation Scheme where you get paid to accept a tattoo that turns you into a zombie after you die. A lot of the militia are accepting this. ("My greatest regret is that I only have one life to lay down for my country." "My body's going to continue serving after I'm dead.") [*]The Modern Golem Project. Apparently it takes a fraction of the magic to animate a golem if it only moves at mechanical joints rather than bends stone. Meaning that iron golems, hinges, and ball and socket joints are appearing fast. [*]Architecture - thick walls, thin roofs. [*]"Rag and bone week" mentioned by a few locals with a shudder. [/LIST]Any more ideas for such a town? [/QUOTE]
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