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A magician without Spells
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<blockquote data-quote="cbwjm" data-source="post: 7956256" data-attributes="member: 6788732"><p>Sounds like you want to make the 5e version of pathfinder's kineticist. The class has:</p><ul> <li data-xf-list-type="ul">A ranged attack that deals damage type dependent on the elements you have access to (you start with one and can get more later)</li> <li data-xf-list-type="ul">Features that provide ways to change the shape and power of the blast so that you can use a cone effect and empower it or summon up a wall.</li> <li data-xf-list-type="ul">Features that provided thematic passive or active effects related to your element.</li> </ul><p>The fuel for the abilities was the kineticist's own hit points, depending on how much power you put into the effect your maximum hit points are reduced and can only be restored on a rest. I probably wouldn't port that bit over to 5e though there were bonuses dependent on how much burn you'd taken so it had a somewhat interesting risk/reward mechanic.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7956256, member: 6788732"] Sounds like you want to make the 5e version of pathfinder's kineticist. The class has: [LIST] [*]A ranged attack that deals damage type dependent on the elements you have access to (you start with one and can get more later) [*]Features that provide ways to change the shape and power of the blast so that you can use a cone effect and empower it or summon up a wall. [*]Features that provided thematic passive or active effects related to your element. [/LIST] The fuel for the abilities was the kineticist's own hit points, depending on how much power you put into the effect your maximum hit points are reduced and can only be restored on a rest. I probably wouldn't port that bit over to 5e though there were bonuses dependent on how much burn you'd taken so it had a somewhat interesting risk/reward mechanic. [/QUOTE]
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