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<blockquote data-quote="Zardnaar" data-source="post: 7535013" data-attributes="member: 6716779"><p>Its late here but a quick skim.</p><p></p><p> Looks great you have formatted it really well. </p><p></p><p> Mechanics wise you have probably obsoleted the fighter. 3 attacks at the same rate, most abilities at level 1 or 2 better and the strength based archer thing is probably to good as it lets you have a good AC and key everything off strength (a dex based archer AC 15 vs 17 once you get the best medium armor). Tacticians Insight doesn't scale well and is probably strictly better than action surge level 3+ and gets worse every level above 3. In a 4 person party for example at level 3 you are granting around 8d10 damage which blows action surge out of the water and by level 6 you can do it 6/day vs a fighters probably action surge once or twice. You probably want to have something like that be usable about the same amount of times as a fighters action surge (or clerics channel divinity as is) with perhaps scaling damage dice to account for the fighters extra attacks via action surge (4 at lvl 5, 6 at level 11). You can also nova with it way better than a fighter. Its very front loaded.</p><p></p><p> Probably dump the 3rd attack at 11, a lot of your abilities are probably fine relative to say Ranger and Paladin but they don't get a 3rd attack and OP level 1-3 cf fighter. Apart from that its a good effort.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7535013, member: 6716779"] Its late here but a quick skim. Looks great you have formatted it really well. Mechanics wise you have probably obsoleted the fighter. 3 attacks at the same rate, most abilities at level 1 or 2 better and the strength based archer thing is probably to good as it lets you have a good AC and key everything off strength (a dex based archer AC 15 vs 17 once you get the best medium armor). Tacticians Insight doesn't scale well and is probably strictly better than action surge level 3+ and gets worse every level above 3. In a 4 person party for example at level 3 you are granting around 8d10 damage which blows action surge out of the water and by level 6 you can do it 6/day vs a fighters probably action surge once or twice. You probably want to have something like that be usable about the same amount of times as a fighters action surge (or clerics channel divinity as is) with perhaps scaling damage dice to account for the fighters extra attacks via action surge (4 at lvl 5, 6 at level 11). You can also nova with it way better than a fighter. Its very front loaded. Probably dump the 3rd attack at 11, a lot of your abilities are probably fine relative to say Ranger and Paladin but they don't get a 3rd attack and OP level 1-3 cf fighter. Apart from that its a good effort. [/QUOTE]
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