Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A Massive Ritual
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lackhand" data-source="post: 6858865" data-attributes="member: 36160"><p>Invading their world, or invading their nation?</p><p></p><p>Perhaps one or more of the priests are guilty of crimes in some neighboring nation, and NOW is when the Emperor-over-the-Sea sends his justiciar to execute his will and bring the accused to justice? Pleas that "this could be the end of the world" fall on deaf ears; the Justiciar is <em>geas</em>ed and truly believes that the will of the emperor outwieghs the good of a foreign (and unfriendly?) nation. Maybe the aliens will be better trade partners?</p><p></p><p>Perhaps the news that all these clerics are moving has piqued the curiosity of the thieves guild. That the right clerics in the right place under the right stars shall seal the breach is inevitable, but nobody said their jeweled altars would be safe when they got back. The characters have to scramble to solve the crime before the ritual is complete, or make powerful enemies going forward.</p><p></p><p>Perhaps the will of the clerics breaks and they start to abandon the project. There could be a saboteur, spreading dissidence for their own purposes; it could just be natural fear and regrets. Perhaps they need messages carried to their loved ones, or loved ones brought to them. Perhaps they want payment in goods or services to stay on the project. Perhaps they're sick and need medicine, or have a confession they need to unlabor before the world ends.</p><p></p><p>Finally: this is a big deal. If the party fails, the world changes. Big players are probably interested, both positively and negatively. Perhaps the party (as the harbingers of this change) are approached by peaceful emissaries of Heaven (the one-eyed beggar crone refuses to identify her alignment, but says the players must reject all reward and hold the gate; her presence keeps the other emissaries from acting openly), Hell (the charming cambion promises wealth and safety for the party and all their allies in the Iron City, if they can have the cast-off souls of the dead in the coming invasion), Ysgard (the valkyrie promises her sisters will hold the portal against all comers to test themselves in battle and produce more souls of slain warriors against the Twilight of the Gods; but the party does have to let the portal open to let that happen), The Abyss (a trio of unpleasant assassins who argue incessantly, and present themselves as in the employ of the death god to seed enough dissension to keep the ritual from going forward), and the Lords of Rule and Misrule (They cannot be told apart, but the lord of rule always lies, while the lord of misrule acts capriciously; order and chaos agree that Something Should Be Done, but not by the party, who should be removed first, so that order and chaos can act directly).</p><p></p><p>Good luck planning a session that can top We Stopped The End of the World. That risks being an anticlimax, when nothing happens (good <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )!</p></blockquote><p></p>
[QUOTE="Lackhand, post: 6858865, member: 36160"] Invading their world, or invading their nation? Perhaps one or more of the priests are guilty of crimes in some neighboring nation, and NOW is when the Emperor-over-the-Sea sends his justiciar to execute his will and bring the accused to justice? Pleas that "this could be the end of the world" fall on deaf ears; the Justiciar is [i]geas[/i]ed and truly believes that the will of the emperor outwieghs the good of a foreign (and unfriendly?) nation. Maybe the aliens will be better trade partners? Perhaps the news that all these clerics are moving has piqued the curiosity of the thieves guild. That the right clerics in the right place under the right stars shall seal the breach is inevitable, but nobody said their jeweled altars would be safe when they got back. The characters have to scramble to solve the crime before the ritual is complete, or make powerful enemies going forward. Perhaps the will of the clerics breaks and they start to abandon the project. There could be a saboteur, spreading dissidence for their own purposes; it could just be natural fear and regrets. Perhaps they need messages carried to their loved ones, or loved ones brought to them. Perhaps they want payment in goods or services to stay on the project. Perhaps they're sick and need medicine, or have a confession they need to unlabor before the world ends. Finally: this is a big deal. If the party fails, the world changes. Big players are probably interested, both positively and negatively. Perhaps the party (as the harbingers of this change) are approached by peaceful emissaries of Heaven (the one-eyed beggar crone refuses to identify her alignment, but says the players must reject all reward and hold the gate; her presence keeps the other emissaries from acting openly), Hell (the charming cambion promises wealth and safety for the party and all their allies in the Iron City, if they can have the cast-off souls of the dead in the coming invasion), Ysgard (the valkyrie promises her sisters will hold the portal against all comers to test themselves in battle and produce more souls of slain warriors against the Twilight of the Gods; but the party does have to let the portal open to let that happen), The Abyss (a trio of unpleasant assassins who argue incessantly, and present themselves as in the employ of the death god to seed enough dissension to keep the ritual from going forward), and the Lords of Rule and Misrule (They cannot be told apart, but the lord of rule always lies, while the lord of misrule acts capriciously; order and chaos agree that Something Should Be Done, but not by the party, who should be removed first, so that order and chaos can act directly). Good luck planning a session that can top We Stopped The End of the World. That risks being an anticlimax, when nothing happens (good :) )! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Massive Ritual
Top