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General Tabletop Discussion
*Dungeons & Dragons
A matter of weapons
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<blockquote data-quote="Blue" data-source="post: 6996750" data-attributes="member: 20564"><p>I think the clearest answer for this is that while I love 5e, my preferred game is 13th Age, a d20 OGL made by lead designers from 3ed & 4e that shares a lot of philosophy with 5e. But weapons and armor as basically small, light or simple, heavy or martial and if it's one or two hands and the differences in wielding them is by class. So you could have a one handed martial you call a longsword, and I could have a one handed martial I call a rapier, and she could have a one handed martial that's bamboo with shark teeth embeeded in it, and they are the same (if we're the same class). Armor is either none, light or heavy and is also by class. Describe it as you want. (And yes, that means a paladin gets more out of heavy armor (AC 16) then a cleric (AC 14) even if they both can use it.</p><p></p><p>So I guess it is that there is still options - do I want to go one-handed and shield? Do I want to use this cool magic weapon I'm not proficient with and take a penalty to hit? But once you've got your mechanical choice, let your stylistic choice go free. If I want to describe my fighter dual wielding as rapier and parrying dagger or as a pair of tonfas because it fits my character's story better, don't force the description to be some else to avoid a mechanical penalty.</p></blockquote><p></p>
[QUOTE="Blue, post: 6996750, member: 20564"] I think the clearest answer for this is that while I love 5e, my preferred game is 13th Age, a d20 OGL made by lead designers from 3ed & 4e that shares a lot of philosophy with 5e. But weapons and armor as basically small, light or simple, heavy or martial and if it's one or two hands and the differences in wielding them is by class. So you could have a one handed martial you call a longsword, and I could have a one handed martial I call a rapier, and she could have a one handed martial that's bamboo with shark teeth embeeded in it, and they are the same (if we're the same class). Armor is either none, light or heavy and is also by class. Describe it as you want. (And yes, that means a paladin gets more out of heavy armor (AC 16) then a cleric (AC 14) even if they both can use it. So I guess it is that there is still options - do I want to go one-handed and shield? Do I want to use this cool magic weapon I'm not proficient with and take a penalty to hit? But once you've got your mechanical choice, let your stylistic choice go free. If I want to describe my fighter dual wielding as rapier and parrying dagger or as a pair of tonfas because it fits my character's story better, don't force the description to be some else to avoid a mechanical penalty. [/QUOTE]
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A matter of weapons
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