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*TTRPGs General
A mean 'ol DM...
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<blockquote data-quote="Altamont Ravenard" data-source="post: 1982939" data-attributes="member: 14700"><p>(This should indeed go into General...)</p><p></p><p>So you took on as DM and told the H&S group that you weren't planning on running a H&S game. And yet, the group still plays in a H&S way.</p><p></p><p>If you kill them all, I doubt that they'll drastically change their behavior. They'll probably just be miffed.</p><p></p><p>If you took over a H&S game, the players probably have H&S characters (tanks and blaster wizards, I'm guessing?) that are basically not made for a non-H&S game. Without having to kill their characters, you could perhaps switch campaigns, in which the players would have to made new characters. During character creation, remind them incessantly that you won't be runnign a H&S game, and that not every problem will be solved by hacking it to pieces.</p><p></p><p>Start at a low level. The first few adventures, put very little emphasis on combat, and more on social interaction, puzzle solving, investigating, etc. Let them get used to it in an environment where they don't have a choice. Start them at 1st level and don't give them any equipment. Hell, start them out as commoners that don't have any special abilities. After the first adventure, they'll reach level 1, and make "real" characters.</p><p></p><p>AR</p></blockquote><p></p>
[QUOTE="Altamont Ravenard, post: 1982939, member: 14700"] (This should indeed go into General...) So you took on as DM and told the H&S group that you weren't planning on running a H&S game. And yet, the group still plays in a H&S way. If you kill them all, I doubt that they'll drastically change their behavior. They'll probably just be miffed. If you took over a H&S game, the players probably have H&S characters (tanks and blaster wizards, I'm guessing?) that are basically not made for a non-H&S game. Without having to kill their characters, you could perhaps switch campaigns, in which the players would have to made new characters. During character creation, remind them incessantly that you won't be runnign a H&S game, and that not every problem will be solved by hacking it to pieces. Start at a low level. The first few adventures, put very little emphasis on combat, and more on social interaction, puzzle solving, investigating, etc. Let them get used to it in an environment where they don't have a choice. Start them at 1st level and don't give them any equipment. Hell, start them out as commoners that don't have any special abilities. After the first adventure, they'll reach level 1, and make "real" characters. AR [/QUOTE]
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