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General Tabletop Discussion
*Pathfinder & Starfinder
A Meandering Thought about Design Philosophies
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<blockquote data-quote="Celebrim" data-source="post: 3826244" data-attributes="member: 4937"><p>Pretty much matches my experience as well, though I don't think casters really start to dominate until 9th and the game stays pretty much balanced until 11th or so.</p><p></p><p></p><p></p><p>My experience of 1e is somewhat different. While my games rarely went above 11th level or so, I didn't experience fighters non-longer shining the times I did. For one thing, there was spell resistance. The higher level you got, the more likely it was that the monster you were facing would be the spell resistant kind and straight forward attacks just wouldn't work. Demogorgon's spell resistance in 3e terms would be 29. As a 15th level spell caster, you were still 70% likely to fail to penetrate. For another, even high level M-Us were insanely fragile and incapable of taking punishment. I never recall playing a high level spell caster and thinking, 'We don't even need these fighters around.'</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3826244, member: 4937"] Pretty much matches my experience as well, though I don't think casters really start to dominate until 9th and the game stays pretty much balanced until 11th or so. My experience of 1e is somewhat different. While my games rarely went above 11th level or so, I didn't experience fighters non-longer shining the times I did. For one thing, there was spell resistance. The higher level you got, the more likely it was that the monster you were facing would be the spell resistant kind and straight forward attacks just wouldn't work. Demogorgon's spell resistance in 3e terms would be 29. As a 15th level spell caster, you were still 70% likely to fail to penetrate. For another, even high level M-Us were insanely fragile and incapable of taking punishment. I never recall playing a high level spell caster and thinking, 'We don't even need these fighters around.' [/QUOTE]
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A Meandering Thought about Design Philosophies
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