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General Tabletop Discussion
*Dungeons & Dragons
A mechanical solution to the problem with rests
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<blockquote data-quote="clearstream" data-source="post: 7184531" data-attributes="member: 71699"><p>Yes, but please see my clarification for you further below.</p><p></p><p></p><p>Focusing on the XP budget per adventuring day addresses this issue. Those boss fights will be deadly, reducing the number of other encounters that day (because they consume the XP budget for it).</p><p></p><p></p><p>To make that transparent, these are my steps -</p><p></p><ol> <li data-xf-list-type="ol">Work out XP needed for next level by subtracting current level's XP from next level's XP (if you are level 2 going to level 3, 900-300=600 needed) - this is <strong>PHB15</strong></li> <li data-xf-list-type="ol">Work out adventuring days needed by dividing the XP needed for next level by the expected XP earned for each day (if you are level 2 you need 600 and expect 600 so that = 1) - this is <strong>DMG84</strong></li> <li data-xf-list-type="ol">Work out expected short and long rests by multiplying adventuring days by 2.5 and 1 respectively (so if you are level 2 going to level 3 you expect 2 short and 1 long rest) - this is also <strong>DMG84</strong></li> </ol><p></p><p>For my first pass, I low-balled minor recoveries: I think players should gain 2 more minor recoveries at 5th level. An odd feature of the game balance is that it is faster to gain each level from 12 to 20, than from 4 to 11. From designer comments, that is intentional.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7184531, member: 71699"] Yes, but please see my clarification for you further below. Focusing on the XP budget per adventuring day addresses this issue. Those boss fights will be deadly, reducing the number of other encounters that day (because they consume the XP budget for it). To make that transparent, these are my steps - [LIST=1] [*]Work out XP needed for next level by subtracting current level's XP from next level's XP (if you are level 2 going to level 3, 900-300=600 needed) - this is [B]PHB15[/B] [*]Work out adventuring days needed by dividing the XP needed for next level by the expected XP earned for each day (if you are level 2 you need 600 and expect 600 so that = 1) - this is [B]DMG84[/B] [*]Work out expected short and long rests by multiplying adventuring days by 2.5 and 1 respectively (so if you are level 2 going to level 3 you expect 2 short and 1 long rest) - this is also [B]DMG84[/B] [/LIST] For my first pass, I low-balled minor recoveries: I think players should gain 2 more minor recoveries at 5th level. An odd feature of the game balance is that it is faster to gain each level from 12 to 20, than from 4 to 11. From designer comments, that is intentional. [/QUOTE]
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